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Discussione: Nuovo Sakura Wars svelato, localizzazione confermata, primavera 2020 in occidente

  1. #1
    Life Was a Bore L'avatar di Claris__
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    Predefinito Nuovo Sakura Wars svelato, localizzazione confermata, primavera 2020 in occidente

    Finalmente svelato il nuovo progetto Sakura Wars, ecco il primo trailer e i nuovi personaggi:



    In uscita per Per Ps4 questo inverno in giappone e in primavera 2020 per il resto del mondo, verrà localizzato nelle maggiori lingue europee tranne l'italiano da notare però l'assenza di un doppiaggio inglese.
    Novità sorprendente, Tite Kubo di Bleach come character designer


    Here comes out the sun, it's time to go now, drive and dream... i don't want to wake up!

  2. #2
    Blast Processing L'avatar di City Hunter
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    Per una volta Sega Europe era presente per motivi seri. Certo devono fare sempre i lavori a metà altrimenti non son contenti (dico io fatto 30 fai 31, e aggiungi l'italiano ).

    Comunque fortunatamente si è rivelato un capitolo vero, non mi piace molto la nuova Sakura (ma la Shinguji è insostituibile ), per il resto spero nel battle system a turni ed in più libertà di movimento nella città e nella base (se fate direttamente l'open world non sbagliate ).
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  3. #3
    Still Alive L'avatar di Toshihiro90
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    Abbastanza contento,certo l’italiano lo potevano aggiungere,ma ormai è cosa nota

  4. #4
    Lockhart L'avatar di Koyomi Araragi
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    Con Kubo al chara SEGA acquisisce ancora più senso. D1 assoluto.
    Spero comunque non abbiano pensionato definitivamente Fujishima.


    Koyomi Araragi:"Sono in una fase trattino, ho pagato 9,99 Mask of Truth quando meritava i 50 del day one"
    Helel:"Sisi li merita, ma l'importante è che tu non li spenda"
    Koyomi Araragi:"Esatto ahahahah"


    La Maria |3DS:2449-5749-6310|PSN:gangtiba|Starry Heavens| Date un Monogatari in Italia a quest'uomo

  5. #5
    Life Was a Bore L'avatar di Claris__
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    Non so se il cambio di character designer mi soddisfa, sostituire Fujishima è quasi un sacrilegio, mi chiedo come la fanbase giapponese abbia reagito alla notizia.
    Perlomeno Kubo Tite è una scelta di spessore, non parliamo mica di Tony Tammaro Taka

    A giudicare dal trailer e le immagini i valori produttivi sembrano stellari per essere una produzione SoJ odierna, ed io che mi aspettavo riciclassero il motore di Valkirya Chronicles e via, secondo me a conti fatti si andrà oltre anche al budget di un capitolo medio di Yakuza.
    Ultima modifica di Claris__ : 30-03-2019 alle ore 14.20.29

    Here comes out the sun, it's time to go now, drive and dream... i don't want to wake up!

  6. #6
    Lockhart L'avatar di Koyomi Araragi
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    Intervista

    Famitsu published an interview with the new game’s producer and the series’ traditional developers: New Sakura Wars Producer Tetsu Katano, Sakura Wars series director and scenarist Takahara Terada, and Sakura Wars series Development Director Tetsuya Otsubo.

    Here’s a summary of the interview:
    As explained during the stage event, all of New Sakura Wars‘ story content and the BGMs are already done. The 3D modeling of the characters and backgrounds are done as well. The game’s dubbing is nearly complete too. But the game’s development rate as a whole is between 40% and 50%.
    Concrete plans for New Sakura Wars started after the series won 1st place in the popularity fan poll of Sega Fes 2016.

    The game is titled New Sakura Wars instead of Sakura Wars 6, as while it takes place after Sakura Wars 5, Sakura Wars 5 first released in 2005, two generations of consoles ago. The game feels more like a reboot, and has new core staff too, with Bleach‘s Kubo Tite as the main character designer for example, hence why the “New/Shin” in the title.
    Kubo Tite was picked as the main character designer as the staff thought he was the best choice to depict Sakura Wars‘ Japanese styled clothes and katanas. Kubo Tite was really eager to work on the series and meticulously designed the characters’ weapons. He actively participates in the development and proposes many ideas for the game as well.

    The world depicted in New Sakura Wars isn’t very different than the one shown in the previous games, even if 12 years passed since Sakura Wars 5’s story. No new technological breakthroughs happened during that timeframe and it’s still a Steampunk world. The only big thing that changed is how the world is much more aware of the Theatre Troupes, with many more Theatre Troupes existing in many cities of the world.
    The “World Theater Troupe Great War” mentioned in the story summary is a sports-like tournament where the Theatre Troupes from around the world gather to test each other’s strength. At the start of New Sakura Wars‘ story, it’ll be the third time this tournament happens, and it’s held in the Imperial City, Tokyo. However, certain incidents will happen, and the tournament won’t be as peaceful as usual.
    During the “adventure” part between battles, the game’s environments are fully explorable in 3D. The characters’ 3D models are used during dialogues as well, and basically, the 3D map you explore is the same 3D environment you see during dialogues.
    Like in past games, combination attacks between the characters will be unlocked as you raise their trust. Each one of the girls also has their own endings as usual.
    The LIPS system or Live & Interactive Picture System is still there obviously. The “touch mode”, which is officially called “Click Mode”, is back as well. In previous Sakura Wars games, the LIPS system was how the player had many different ways to act in a situation. Most of the time it meant selecting an answer before time run out. However, the system tried to reflect the protagonists’ train of thought as realistically as possible, with new choices appearing as time passed. Sometimes, not selecting anything was the “correct” thing to do. Meanwhile, the Click System would let you “answer” by selecting parts of the background or a part on the 2D portrait of the character you talked to, like their eyes or mouth.
    This time in New Sakura Wars, the staff is planning to add new elements to the LIPS and the Click System. The Click System’s new additions weren’t detailed in the interview, but one of the new elements the staff might add to LIPS is linking it with the camera. As the game’s characters and environments are in 3D during dialogues, this means you could “select” an answer using the way you move the camera. The 3D also means that protagonist Seijuro’s point of view can shift during the same scene.

    The previous games had sexual fanservice scenes if you tried things like peeking at the girls in the shower, at the risk of dropping their trust levels. Using the 3D camera, they could do more than before now for these kinds of scenes. Producer Tetsu Katano joked saying they’ll try to go as far as possible while not making the game’s age rating go up.
    As a reminder, games with the highest age rating (CERO Z/18+) get less store publicity in Japan as they can’t be sold without age confirmation. Unless it’s a huge franchise like Resident Evil, Japanese developers avoid getting that rating on their games at all costs. Developers tend to avoid getting the second highest rating, CERO D/17+ as well. New Sakura Wars‘ rating is still unknown as the game’s development isn’t finished yet. Sakura Wars 3 had a CERO C/15+ rating, while Sakura Wars 4 and Sakura Wars 5 had a B rating/12+. For comparison sake, Catherine Full Body got a CERO C, so New Sakura Warswill either get a B or C.

    Some cutscenes will be “anime”, insinuating 2D animated scenes like in the past games will be included. Meanwhile, some other cutscenes will be in 3D. Animation Studio Sanzigen, which specializes in 3DCG animation that looks like 2D, is working on New Sakura Wars’ 3D cutscenes. There will be over 40 minutes of footage of these 3D cutscenes in total.
    Besides the interview, more comments from the game’s staff, and from Sakura Wars‘ traditional staff, have been published on Twitter or by Famitsu. Some of New Sakura Wars‘ seiyuu have been tweeting comments as well following the game’s announcement.

    New Sakura Wars‘ story writer Jiro Ishii said in his comments than when writing 428: Shibuya Scramble, he tried to surpass another legendary visual novel, Machi. Now with New Sakura Wars, he will try to surpass the original Sakura Wars series.

    Sakura Wars‘ original creator Hiroi Ojii said he is looking forward to how the game will turn out.

    https://www.dualshockers.com/new-sak...s-translation/
    Tutte cose bellissime per quanto mi riguarda, contento anche che Kubo abbia dato parecchie idee. Se usasse 1:10 di quello che ha sfornato con i primi 3 archi di Bleah e non i successivi sarebbe tanta roba
    https://gematsu.com/2019/03/project-...ounced-for-ps4

    Nel link di Gemtasu invece ci sono le descrizioni dei vari personaggi.


    Koyomi Araragi:"Sono in una fase trattino, ho pagato 9,99 Mask of Truth quando meritava i 50 del day one"
    Helel:"Sisi li merita, ma l'importante è che tu non li spenda"
    Koyomi Araragi:"Esatto ahahahah"


    La Maria |3DS:2449-5749-6310|PSN:gangtiba|Starry Heavens| Date un Monogatari in Italia a quest'uomo

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    Blast Processing L'avatar di City Hunter
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    Notare c'è anche la nostra Claris

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    Life Was a Bore L'avatar di Claris__
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    Uguale

    Here comes out the sun, it's time to go now, drive and dream... i don't want to wake up!

  9. #9
    E3 2015: io c'ero L'avatar di Don Giannarelli
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    come dicevo son rimasto piacevolmente sopreso, tecnicamente pare si difenda, nonostante ci sia quel classico problema da uncanny valley dovuto alla pulizia di immagine unito all'effetto anime 3D, soprattutto nelle scene con i mech. adesso però si devono mettere sotto col gameplay, se riescono a tirar fuori un'esperienza solida quanto valkyria chronicles riusciranno a far andare giù qualsiasi quantità di fanservice agli appassionati del genere (sperando che non ci siano controversie idiote visto che purtroppo esce solo su playstation).

    non sapevo che tanaka fosse compositore storico della serie

  10. #10
    Lockhart L'avatar di Koyomi Araragi
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    Citazione Messaggio inviato da Don Giannarelli Visualizza messaggio
    come dicevo son rimasto piacevolmente sopreso, tecnicamente pare si difenda, nonostante ci sia quel classico problema da uncanny valley dovuto alla pulizia di immagine unito all'effetto anime 3D, soprattutto nelle scene con i mech. adesso però si devono mettere sotto col gameplay, se riescono a tirar fuori un'esperienza solida quanto valkyria chronicles riusciranno a far andare giù qualsiasi quantità di fanservice agli appassionati del genere (sperando che non ci siano controversie idiote visto che purtroppo esce solo su playstation).

    non sapevo che tanaka fosse compositore storico della serie
    Non hai provato SW5? Era già valido ai tempi come gameplay.


    Koyomi Araragi:"Sono in una fase trattino, ho pagato 9,99 Mask of Truth quando meritava i 50 del day one"
    Helel:"Sisi li merita, ma l'importante è che tu non li spenda"
    Koyomi Araragi:"Esatto ahahahah"


    La Maria |3DS:2449-5749-6310|PSN:gangtiba|Starry Heavens| Date un Monogatari in Italia a quest'uomo

  11. #11
    Lockhart L'avatar di Koyomi Araragi
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    Koyomi Araragi:"Sono in una fase trattino, ho pagato 9,99 Mask of Truth quando meritava i 50 del day one"
    Helel:"Sisi li merita, ma l'importante è che tu non li spenda"
    Koyomi Araragi:"Esatto ahahahah"


    La Maria |3DS:2449-5749-6310|PSN:gangtiba|Starry Heavens| Date un Monogatari in Italia a quest'uomo

  12. #12
    Still Alive L'avatar di Toshihiro90
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    E sì tengono alta la curiosità

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    Blast Processing L'avatar di City Hunter
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    una nuova immagine, graficamente stà messo bene

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    Blast Processing L'avatar di City Hunter
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    sempre dall'intervista di famitsu

    First, please tell us how this project began.

    Takaharu Terada, series director: “In the end, the reason for this project was the Sega Fes 2016 fan poll asking which series fans would like to see brought back, where Sakura Wars was the winner. However, even before that, I would basically submit project proposals for a new game every year. Things like a Kyoto Chapter, a Future Chapter, lots of them. It would always be around summer that I submitted it, so the people around me would always take it as a sign that summer had come. (laughs)



    Tetsu Katano, producer: “Basically, the project proposals would get declined every year, but because of the Sega Fes results, the winds began to blow our way…”



    Tetsuya Ootsubo, development director: “This project itself began slightly before that poll, but thanks to the fans, we received a tailwind that allowed us to ramp up development progress. We can’t thank you guys enough.”



    And also, please tell us why this game is Project Sakura Wars (New Sakura Wars in Japanese) rather than Sakura Wars 6.

    Ootsubo: “One factor was that it’s been more than 10 years since the last game, and this time even within the team we had the thought of making a “reboot” rather than a “sequel”. Adding to that was that the development team has changed greatly, and the game platform was now the PS4. Because of all this, we focused all of it into the word “New”, and as such that became the title.”



    So the main staff had changed. Could you tell us about why each staff came onto the project, beginning with Tite Kubo-sensei?

    Ootsubo: “Regarding Kubo-sensei, even before Sega Fes [2016], when I first joined the project, the others had already suggested him for designs.”



    Terada: “It’s the same for Sakura Shinguji, and if you look at the heroine this time, Sakura Amamiya, you’ll probably understand why. The image of the main heroine for Sakura Wars is traditional Japanese clothing with a katana. When thinking of that combination, the first person that came to mind was Kubo-sensei.”



    Ootsubo: “And so this time, as the project really kicked into gear, we met him through Shueisha. And he was interested, so we asked him to be in charge of the character designs. We were really lucky.”



    Terada: “Furthermore, he didn’t only work on the character designs, but also the designs of the various characters’ katanas as well.”



    Katano: “Apart from that, we also implemented various ideas that Kubo-sensei suggested.”

    Now, let’s change topics to the game content. Firstly, regarding the setting, please tell us what has changed.

    Ootsubo: “Even in the game world, ten years have passed, but the fictional historical setting of “steampunk” and “Taisho romance” hasn’t changed. On the other hand, the Imperial Combat Revue, who’s exploits were mostly behind the scenes up to this point, have become widely known, which is different from before.”



    And the ongoing World Combat Revue War, what is that exactly?

    Ootsubo: “It’s basically a global scale sports festival, and the one depicted in the game is the third World Combat Revue War Games. The Combat Revues from various places across the world gather at the Imperial Capital, and participate in a skill-based tournament. However, what should have been a peaceful competition turns serious… That’s the basic flow of the plot.”



    So it’s like a sports tournament arc. What about the romance elements?

    Ootsubo: “This time, there will be trust levels with the Floral Division members as well. The growth of trust levels can affect stats in battle, whether you can use combination attacks, and more. Of course, there are multiple endings as well. With things like next episode teasers, the basic formula of the game hasn’t changed.”



    Are the graphics in full 3D?

    Ootsubo: “As we’re now working with the PlayStation 4, the graphics are all 3D now. We’ve redone all the maps beginning with the Imperial Theatre, and you can freely walk about indoors now.”



    Will character conversations take place on the 3D map?

    Ootsubo: “Movement, events, and conversations in the adventure part all take place on the 3D map.”



    Will the LIPS system make a return?

    Ootsubo: “We’ve prepared it in a format that makes full use of the fact that it’s now in 3D. For example, for Analog LIPS you can peer from below following the camerawork… We’ve basically added new gimmicks to LIPS mode.”



    Katano: “We’ll try keep it to where it won’t massively affect our CERO rating. (laughs)”



    Are the movie cutscenes all in the 3D engine?

    Ootsubo: “We’ve also got animated movies. We’ve employed Studio Sanzigen, and there are over 40 minutes of video. Other than those cutscenes, it’s mostly using the 3D models.”



    Please tell us the current development progress.

    Ootsubo: “It’s around 40-50% done. The characters, backgrounds, modeling, story, and music… those basic elements are done, and voice recording is wrapping up, so now it’s time to piece all these together into a game. We plan on keeping our promise of a Winter 2019 [in Japan] release, so please look forward to it.”



    Terada: “We’re hoping to reveal more info as frequently as possible, as to not leave gaps with no news. After all, this is a project that really took off thanks to the fans, so we’ll continue development in order to not disappoint fans.”
    FREE Full Reactive Eyes Entertainment | "It's SEGA"

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  15. #15
    Still Alive L'avatar di Toshihiro90
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    Sto facendo una esternazione stupida visto che il gioco esce a fine 2019 in jp,però sono colpito dal fatto che sia già pronto al 40/50%.

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