Pagina 8 di 16 PrimoPrimo 12345678910111213141516 UltimoUltimo
Visualizzazione risultati 106 fino 120 di 230

Discussione: Ghost Of Tsushima - I giapponesi,MUTI !!!!

  1. #106
    Zelda&Shenmue Lover L'avatar di Merry
    Registrato il
    19-02-2003
    Messaggi
    5.017

    Citazioni
    13

    Predefinito

    Citazione Messaggio inviato da stobbArt Visualizza messaggio
    mi ha fatto pensare ad assassin's creed, che non è un bene, però si merita un buon livello di hype
    anche a me ha fatto pensare ad AC. Cioè mi ha fatto pensare come potrebbe essere Assassin's Creed se non uscisse a cadenza annuale con i fan pronti a comprarlo e a giocarlo ogni sei mesi. Come potrebbe essere se Ubisoft non facesse un update ogni dieci anni per poi reskinnarlo e riciclare gli assets ogni anno per spremere la fanbase adorante. Quindi per me è un'impressione positiva.

  2. #107
    Moderatore L'avatar di Predator96
    Registrato il
    26-10-2012
    Messaggi
    3.812

    Citazioni
    27

    Predefinito

    Citazione Messaggio inviato da City Hunter Visualizza messaggio
    e anche il cavallo giocattolo (ma questo non lo sa fare nessuno, sol oShadow of the colossus storicamente è riuscito a creare un cavallo con animazioni decenti).
    Pure Red Dead Redemption non scherzava, magari non aveva animazioni come quelle che hai su SOTC quando ad esempio ti fermi improvvisamente ma d'altro canto aveva uno studio dell'anatomia pazzesco, ad ogni movimento si vedeva la muscolatura del cavallo e boh, era parecchio impressive.

    E concordo sulle animazioni di questo GoT riguardo il cavallo, se non leggevo che era Motion Capture sinceramente non ci avrei manco lontanamente pensato, non mi ha lasciato per nulla "wow"
    Ultima modifica di Predator96 : 12-06-2018 alle ore 23.23.45

  3. #108
    sonino L'avatar di boys
    Registrato il
    14-10-2008
    Residenza
    ROMA
    Messaggi
    29.838

    Citazioni
    29

    Predefinito

    Samurai were the most respectable people in Japan, people bow to Jin as he passes by on foot or horseback, but samurai were also feared; some women and children will attempt to hide or flee at the sight of Jin, while others will attempt to attack in order to prove themselves, or take some of the valuable gear a samurai would typically carry. This all helps to make the world feel alive and immersive. Not sure how often these civilian interactions occur.

    Japanese voice over is a must for this game in order to truly feel like a samurai epic, but the English is superb (as many of you could probably tell from the reveal trailer.)

    Each outpost has a story behind it and a quest line, not just "take out these soldiers and you retake the village". Villages can be retaken by Mongols if
    you do not complete the quest line.

    The game has two central towns (think Witcher 3), and many smaller outposts / villages.

    There are NPCS who can help train you in the ways of the Ghost, as for a Samurai, it would be a completely different form, and dishonorable way, of combat. Don't expect Jin to be able to right out of the gate know how to throw shuriken, use kunai, use alchemy ( poisons, create potions, and explosives), use grappling hooks to get on top of rooftops, quickly, etc.

    2 major skill trees with many branches; which are way of the samurai, and way of the ghost. Samurai focusing more on sword play, archery, and defense, while ghost focuses more on stealth, alchemy, and agility.

    Samurai skill tree is fully unlocked from the start, while ghost requires you to complete tasks in order to unlock a specific branch, such as working with an alchemist in order to learn poison abilities, or to create potions with strong effects.

    You will be free to switch between samurai and ghost kits. Jin in full samurai armor won't be able to climb buildings (you can still jump, don't worry) or swim/dive, and would be fit more for a defensive, all out attack build. This can be balanced out however by mixing kits. You switch by going into any outpost / town, there you will also be able to sleep in order to pass the time, so if you prefer to tackle a mission at night as a ghost, or at day as a samurai, it's up to you. So for a more grounded approach, samurai is recommended.

    Think of climbing buildings as a faster paced assassins creed. Tenchu style grappling hook makes it even faster.

    You don't necessarily want to be seen in your ghost kit, as people may take you for an assassin and will sometime be hostile toward you. The game recommends you to be the ghost at night, but samurai at day. Some quests will only be handed out in your samurai gear, or only in your ghost gear, such as assassination requests. Double agent type of system and story to back it up.

    E3 demo focuses on showing travelling on horseback from point A to B, showcases samurai combat and ninja (ghost) combat. Starts off with picking off targets very akin MGS or Tenchu, but goes full on combat Nioh/For Honor with different attack stances, the enemies are smart so you cannot just spam an attack, as they will block, or worse, counter you. Combat is graphic, depending on your slice, can decapitate (samurai were known for decapitation their foes so it makes sense), severe limbs. Rated M for sure. No bullet sponge enemies, one or two good strikes on a normal foot soldier can take them out, but you are also very squishy in your ghost gear. Boss fight at the end, but I won't spoil the surprise.

  4. #109
    Drexciyan Wavejumper L'avatar di anty92
    Registrato il
    20-06-2010
    Messaggi
    2.322

    Citazioni
    7

    Predefinito

    Citazione Messaggio inviato da stobbArt Visualizza messaggio
    mi ha fatto pensare ad assassin's creed, che non è un bene, però si merita un buon livello di hype
    Ah non sono il solo allora

    Now Playing: God of War
    Will Play: Persona 5
    Album of the moment: The Black Dog - Bytes

  5. #110
    Perfetto su Switch L'avatar di Master Keaton
    Registrato il
    13-05-2016
    Residenza
    Torre Del Greco (Napoli)
    Messaggi
    2.887

    PSN
    kazuy_23
    Citazioni
    5

    Predefinito

    Citazione Messaggio inviato da boys Visualizza messaggio
    Samurai were the most respectable people in Japan, people bow to Jin as he passes by on foot or horseback, but samurai were also feared; some women and children will attempt to hide or flee at the sight of Jin, while others will attempt to attack in order to prove themselves, or take some of the valuable gear a samurai would typically carry. This all helps to make the world feel alive and immersive. Not sure how often these civilian interactions occur.

    Japanese voice over is a must for this game in order to truly feel like a samurai epic, but the English is superb (as many of you could probably tell from the reveal trailer.)

    Each outpost has a story behind it and a quest line, not just "take out these soldiers and you retake the village". Villages can be retaken by Mongols if
    you do not complete the quest line.

    The game has two central towns (think Witcher 3), and many smaller outposts / villages.

    There are NPCS who can help train you in the ways of the Ghost, as for a Samurai, it would be a completely different form, and dishonorable way, of combat. Don't expect Jin to be able to right out of the gate know how to throw shuriken, use kunai, use alchemy ( poisons, create potions, and explosives), use grappling hooks to get on top of rooftops, quickly, etc.

    2 major skill trees with many branches; which are way of the samurai, and way of the ghost. Samurai focusing more on sword play, archery, and defense, while ghost focuses more on stealth, alchemy, and agility.

    Samurai skill tree is fully unlocked from the start, while ghost requires you to complete tasks in order to unlock a specific branch, such as working with an alchemist in order to learn poison abilities, or to create potions with strong effects.

    You will be free to switch between samurai and ghost kits. Jin in full samurai armor won't be able to climb buildings (you can still jump, don't worry) or swim/dive, and would be fit more for a defensive, all out attack build. This can be balanced out however by mixing kits. You switch by going into any outpost / town, there you will also be able to sleep in order to pass the time, so if you prefer to tackle a mission at night as a ghost, or at day as a samurai, it's up to you. So for a more grounded approach, samurai is recommended.

    Think of climbing buildings as a faster paced assassins creed. Tenchu style grappling hook makes it even faster.

    You don't necessarily want to be seen in your ghost kit, as people may take you for an assassin and will sometime be hostile toward you. The game recommends you to be the ghost at night, but samurai at day. Some quests will only be handed out in your samurai gear, or only in your ghost gear, such as assassination requests. Double agent type of system and story to back it up.

    E3 demo focuses on showing travelling on horseback from point A to B, showcases samurai combat and ninja (ghost) combat. Starts off with picking off targets very akin MGS or Tenchu, but goes full on combat Nioh/For Honor with different attack stances, the enemies are smart so you cannot just spam an attack, as they will block, or worse, counter you. Combat is graphic, depending on your slice, can decapitate (samurai were known for decapitation their foes so it makes sense), severe limbs. Rated M for sure. No bullet sponge enemies, one or two good strikes on a normal foot soldier can take them out, but you are also very squishy in your ghost gear. Boss fight at the end, but I won't spoil the surprise.
    Fantastico!

    E i due skill tree, uno con la via del samurai e uno con la via del ninja era proprio quello che volevo!

    Hype a mille


    Sto giocando: Rainbow Six Siege (online), Dragon Quest XI.
    PSN: kazuy_23
    Codice Amico Switch: SW-0346-4601-4040

  6. #111
    L'avatar di The Gunner
    Registrato il
    02-03-2009
    Residenza
    R'lyeh
    Messaggi
    15.876

    Citazioni
    2

    Predefinito

    Finalmente, uno o 2 colpi per uccidere.

  7. #112
    Spettro L'avatar di DJsparco92
    Registrato il
    29-03-2013
    Messaggi
    29.696

    Citazioni
    22

    Predefinito

    - The trailer we saw last night is not part of the main story, it’s a side quest!
    - Main storyline will be Jin vs. the Mongols.
    - He’s had to go beyond his samurai training in order to fight back against the Mongols.
    - The theme of the combat is “mud, blood, and steel”. Expect to get dirty and muddy.
    - Possibility of other weapons but they’re only showing the katana right now.
    - Jin has learned to use a grapple hook but this is not part of his samurai training. He’s had to learn new tricks to silently kill the mongrels.
    - “movement” is the environment theme, expect everything to move - blowing trees, windy fields, falling leaves.
    - There will be a minimal game HUD but they’re not showing it just yet.
    - Looks like there’s a photo mode.
    - You can play the game with a Japanese voice track.
    - Your horse will be integral. Looks like you have a friend for the story.
    - It’s an open world game.
    - Jin’s nickname is “The Ghost of Tsushima”.
    - Jin has become a “legend” in Japan called “The Ghost”.
    - Expect that level of detail (E3 2018 trailer) in the whole game.
    ....

  8. #113
    Loiro L'avatar di Cloud
    Registrato il
    16-03-2010
    Messaggi
    41.275

    Citazioni
    35

    Predefinito

    Sbavo, lo voglio nei primi 5-6 mesi del 2019


    Third Children | ID PSN: Cloud7896 | My Anime List | Codice amico: 8266-6344-2611

  9. #114
    Spettro L'avatar di DJsparco92
    Registrato il
    29-03-2013
    Messaggi
    29.696

    Citazioni
    22

    Predefinito

    Citazione Messaggio inviato da boys Visualizza messaggio
    Samurai were the most respectable people in Japan, people bow to Jin as he passes by on foot or horseback, but samurai were also feared; some women and children will attempt to hide or flee at the sight of Jin, while others will attempt to attack in order to prove themselves, or take some of the valuable gear a samurai would typically carry. This all helps to make the world feel alive and immersive. Not sure how often these civilian interactions occur.

    Japanese voice over is a must for this game in order to truly feel like a samurai epic, but the English is superb (as many of you could probably tell from the reveal trailer.)

    Each outpost has a story behind it and a quest line, not just "take out these soldiers and you retake the village". Villages can be retaken by Mongols if
    you do not complete the quest line.


    The game has two central towns (think Witcher 3), and many smaller outposts / villages.

    There are NPCS who can help train you in the ways of the Ghost, as for a Samurai, it would be a completely different form, and dishonorable way, of combat. Don't expect Jin to be able to right out of the gate know how to throw shuriken, use kunai, use alchemy ( poisons, create potions, and explosives), use grappling hooks to get on top of rooftops, quickly, etc.

    2 major skill trees with many branches; which are way of the samurai, and way of the ghost. Samurai focusing more on sword play, archery, and defense, while ghost focuses more on stealth, alchemy, and agility.


    Samurai skill tree is fully unlocked from the start, while ghost requires you to complete tasks in order to unlock a specific branch, such as working with an alchemist in order to learn poison abilities, or to create potions with strong effects.

    You will be free to switch between samurai and ghost kits. Jin in full samurai armor won't be able to climb buildings (you can still jump, don't worry) or swim/dive, and would be fit more for a defensive, all out attack build. This can be balanced out however by mixing kits. You switch by going into any outpost / town, there you will also be able to sleep in order to pass the time, so if you prefer to tackle a mission at night as a ghost, or at day as a samurai, it's up to you. So for a more grounded approach, samurai is recommended.

    Think of climbing buildings as a faster paced assassins creed. Tenchu style grappling hook makes it even faster.

    You don't necessarily want to be seen in your ghost kit, as people may take you for an assassin and will sometime be hostile toward you. The game recommends you to be the ghost at night, but samurai at day. Some quests will only be handed out in your samurai gear, or only in your ghost gear, such as assassination requests. Double agent type of system and story to back it up.


    E3 demo focuses on showing travelling on horseback from point A to B, showcases samurai combat and ninja (ghost) combat. Starts off with picking off targets very akin MGS or Tenchu, but goes full on combat Nioh/For Honor with different attack stances, the enemies are smart so you cannot just spam an attack, as they will block, or worse, counter you. Combat is graphic, depending on your slice, can decapitate (samurai were known for decapitation their foes so it makes sense), severe limbs. Rated M for sure. No bullet sponge enemies, one or two good strikes on a normal foot soldier can take them out, but you are also very squishy in your ghost gear. Boss fight at the end, but I won't spoil the surprise.
    daje.

  10. #115
    Moderatore L'avatar di Predator96
    Registrato il
    26-10-2012
    Messaggi
    3.812

    Citazioni
    27

    Predefinito

    Bene, dopo il gioco bello dei samurai voglio un gioco come Cristo comanda sui ninja (ovviamente stealth) visto che i Samurai mi stanno sul *beep* con il loro onore da 4 soldi.
    Daje Sucker Punch! Confido in te *-*

  11. #116
    Spettro L'avatar di DJsparco92
    Registrato il
    29-03-2013
    Messaggi
    29.696

    Citazioni
    22

    Predefinito


  12. #117
    "Ecate, figlia mia" L'avatar di Duca Gargaros
    Registrato il
    11-10-2010
    Residenza
    Un po' qui, un po' lalà
    Messaggi
    24.969

    Citazioni
    9

    Predefinito

    Citazione Messaggio inviato da boys Visualizza messaggio
    Samurai were the most respectable people in Japan, people bow to Jin as he passes by on foot or horseback, but samurai were also feared; some women and children will attempt to hide or flee at the sight of Jin, while others will attempt to attack in order to prove themselves, or take some of the valuable gear a samurai would typically carry. This all helps to make the world feel alive and immersive. Not sure how often these civilian interactions occur.

    Japanese voice over is a must for this game in order to truly feel like a samurai epic, but the English is superb (as many of you could probably tell from the reveal trailer.)

    Each outpost has a story behind it and a quest line, not just "take out these soldiers and you retake the village". Villages can be retaken by Mongols if
    you do not complete the quest line.

    The game has two central towns (think Witcher 3), and many smaller outposts / villages.

    There are NPCS who can help train you in the ways of the Ghost, as for a Samurai, it would be a completely different form, and dishonorable way, of combat. Don't expect Jin to be able to right out of the gate know how to throw shuriken, use kunai, use alchemy ( poisons, create potions, and explosives), use grappling hooks to get on top of rooftops, quickly, etc.

    2 major skill trees with many branches; which are way of the samurai, and way of the ghost. Samurai focusing more on sword play, archery, and defense, while ghost focuses more on stealth, alchemy, and agility.

    Samurai skill tree is fully unlocked from the start, while ghost requires you to complete tasks in order to unlock a specific branch, such as working with an alchemist in order to learn poison abilities, or to create potions with strong effects.

    You will be free to switch between samurai and ghost kits. Jin in full samurai armor won't be able to climb buildings (you can still jump, don't worry) or swim/dive, and would be fit more for a defensive, all out attack build. This can be balanced out however by mixing kits. You switch by going into any outpost / town, there you will also be able to sleep in order to pass the time, so if you prefer to tackle a mission at night as a ghost, or at day as a samurai, it's up to you. So for a more grounded approach, samurai is recommended.

    Think of climbing buildings as a faster paced assassins creed. Tenchu style grappling hook makes it even faster.

    You don't necessarily want to be seen in your ghost kit, as people may take you for an assassin and will sometime be hostile toward you. The game recommends you to be the ghost at night, but samurai at day. Some quests will only be handed out in your samurai gear, or only in your ghost gear, such as assassination requests. Double agent type of system and story to back it up.

    E3 demo focuses on showing travelling on horseback from point A to B, showcases samurai combat and ninja (ghost) combat. Starts off with picking off targets very akin MGS or Tenchu, but goes full on combat Nioh/For Honor with different attack stances, the enemies are smart so you cannot just spam an attack, as they will block, or worse, counter you. Combat is graphic, depending on your slice, can decapitate (samurai were known for decapitation their foes so it makes sense), severe limbs. Rated M for sure. No bullet sponge enemies, one or two good strikes on a normal foot soldier can take them out, but you are also very squishy in your ghost gear. Boss fight at the end, but I won't spoil the surprise.
    Me lo giocherò stile Tenchu

  13. #118
    corpoduro L'avatar di Pristo
    Registrato il
    08-04-2008
    Messaggi
    8.215

    Citazioni
    2

    Predefinito

    a me sarebbe piaciuto una cosa un po più "alla infamous "con questa ambientazione un simulatore di samurai non mi fa impazzire
    ho prenotato un tavolo al Dorsia...

  14. #119
    Codice Fiscale L'avatar di 3cod3
    Registrato il
    29-11-2008
    Residenza
    Immagisfera
    Messaggi
    50.990

    PSN
    e3CoD3
    Citazioni
    79

    Predefinito

    Citazione Messaggio inviato da boys Visualizza messaggio
    Samurai were the most respectable people in Japan, people bow to Jin as he passes by on foot or horseback, but samurai were also feared; some women and children will attempt to hide or flee at the sight of Jin, while others will attempt to attack in order to prove themselves, or take some of the valuable gear a samurai would typically carry. This all helps to make the world feel alive and immersive. Not sure how often these civilian interactions occur.

    Japanese voice over is a must for this game in order to truly feel like a samurai epic, but the English is superb (as many of you could probably tell from the reveal trailer.)

    Each outpost has a story behind it and a quest line, not just "take out these soldiers and you retake the village". Villages can be retaken by Mongols if
    you do not complete the quest line.

    The game has two central towns (think Witcher 3), and many smaller outposts / villages.

    There are NPCS who can help train you in the ways of the Ghost, as for a Samurai, it would be a completely different form, and dishonorable way, of combat. Don't expect Jin to be able to right out of the gate know how to throw shuriken, use kunai, use alchemy ( poisons, create potions, and explosives), use grappling hooks to get on top of rooftops, quickly, etc.

    2 major skill trees with many branches; which are way of the samurai, and way of the ghost. Samurai focusing more on sword play, archery, and defense, while ghost focuses more on stealth, alchemy, and agility.

    Samurai skill tree is fully unlocked from the start, while ghost requires you to complete tasks in order to unlock a specific branch, such as working with an alchemist in order to learn poison abilities, or to create potions with strong effects.

    You will be free to switch between samurai and ghost kits. Jin in full samurai armor won't be able to climb buildings (you can still jump, don't worry) or swim/dive, and would be fit more for a defensive, all out attack build. This can be balanced out however by mixing kits. You switch by going into any outpost / town, there you will also be able to sleep in order to pass the time, so if you prefer to tackle a mission at night as a ghost, or at day as a samurai, it's up to you. So for a more grounded approach, samurai is recommended.

    Think of climbing buildings as a faster paced assassins creed. Tenchu style grappling hook makes it even faster.

    You don't necessarily want to be seen in your ghost kit, as people may take you for an assassin and will sometime be hostile toward you. The game recommends you to be the ghost at night, but samurai at day. Some quests will only be handed out in your samurai gear, or only in your ghost gear, such as assassination requests. Double agent type of system and story to back it up.

    E3 demo focuses on showing travelling on horseback from point A to B, showcases samurai combat and ninja (ghost) combat. Starts off with picking off targets very akin MGS or Tenchu, but goes full on combat Nioh/For Honor with different attack stances, the enemies are smart so you cannot just spam an attack, as they will block, or worse, counter you. Combat is graphic, depending on your slice, can decapitate (samurai were known for decapitation their foes so it makes sense), severe limbs. Rated M for sure. No bullet sponge enemies, one or two good strikes on a normal foot soldier can take them out, but you are also very squishy in your ghost gear. Boss fight at the end, but I won't spoil the surprise.
    Molto intrigante.

    L'ultimo nemico che sarà sconfitto è la morte | Né mi offerir di dar lo scudo in dono, O quel destrier, che miei, non più tuoi sono | Perchè il mare di Evangelion è rosso? | Cos'è (veramente) un RPG?

  15. #120
    ® L'avatar di Il Drugo[AR]
    Registrato il
    08-11-2002
    Residenza
    Bologna
    Messaggi
    29.101

    Citazioni
    2

    Predefinito

    - Expect that level of detail (E3 2018 trailer) in the whole game.
    Che fossero "esplosi" tecnicamente lo si era capito con infamous che per essere un gioco di lancio era semplicemente mostruoso, quindi nessun dubbio su quanto promesso.
    Spero solo si sbrighino a terminarlo!!
    Firma in allestimento.

Informazioni discussione

Users Browsing this Thread

Al momento 1 utenti stanno leggendo questo topic. (0 utenti registrati e 1 ospiti)

Bookmark

Regole di scrittura

  • Non puoi aprire nuove discussioni
  • Non puoi rispondere alle discussioni
  • Non puoi pubblicare allegati
  • Non puoi modificare i tuoi post
  •