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Discussione: Assassin's Creed Origins

  1. #316
    Let's Rock Baby!!! L'avatar di Rafel87
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    mamma mia quanto ha migliorato la patch

  2. #317
    Liv.41 L'avatar di Rh_negativo
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    Citazione Messaggio inviato da Rafel87 Visualizza messaggio
    mamma mia quanto ha migliorato la patch
    stavo per scriverlo io.
    Il FR durante le cut è mooooolto più stabile adesso.

  3. #318
    Spettro L'avatar di Black Flag
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    Patch Size:
    Xbox One: 1.8GB
    PS4: 1.5GB
    Uplay PC: 1.3GB | Steam: up to 1.1GB

    Please find the latest changes below.

    Patch Highlight

    New Photomode features:

    Implemented camera roll
    Implemented multiple effect types in Photo Mode including: depth of field, exposure, vignette, temperature, tint, saturation, and noise


    System

    Improved stability and performance
    Improved some visuals and looting issues on incapacitated or dead NPCs
    Fixed multiple loading issues when getting back to playable character after using Senu
    [PC] Fixed various issues in VRAM Meter
    [PC] Fixed various issues in multi-monitor mode


    Graphics & Audio

    [Xbox One S][Xbox One X][PS4/PS4 Pro] Added HDR TV support
    [Xbox One X] Added 4K support on Xbox One X
    [Xbox One] Added Dolby Atmos support
    Added audio feedback on conflict warning
    Added audio feedback when sheathing and unsheathing weapons with Aya
    Added splashing sound when falling in water while mounted
    Integrated Japanese voice overs in Military points of interest in certain languages
    Fixed issue were dialogue lines could play twice
    [PC] Fixed geometric explosions and artifacts after applying options without restart of the game


    World

    Improved some textures stretches and flickers
    Improved world visual when riding horse at high speed
    Improved multiple spawning positions for NPCs and animals
    Improved level of details in different locations
    Fixed multiple lighting issues
    Fixed some floating objects
    Fixed water visual close to ships at night
    Fixed looting issue on a chest inside Cyrene Barracks


    Gameplay

    Spoiler: Show
    Added rumble and visual feedback to Charge Heavy Attack while mounted
    Allowed player to Assassinate an enemy while in fight with another group of enemies
    Allowed Kill Loot ability in bare handed combat
    Improved playable character, NPCs, and animal navigation
    Improved NPCs reactions
    Improved smoke bomb throwing usability
    Improved spawn locations when reloading checkpoint in the Cyrene region
    Improved controls on mount
    Balanced damages when executing an Overpower Chain Throw
    Prevented sandstorm from appearing over water
    Prevented performing Overpower ability on allies
    Prevented playable character from changing stance during dialogue scenes
    Fixed various issues with the playable character being stuck in overheat stance, in haystacks, or in the world geometry under certain circumstances
    Fixed an issue preventing players from picking up arrows in some circumstances
    Fixed an issue preventing players from interacting with loot bags dropped inside cages
    Fixed an issue where screen would briefly turn black when entering pause menu while in Stone Circle activity
    Fixed an issue where the thrown weapon could sometimes not hit the intended enemy when using the Overpower Chain Throw ability
    Fixed an issue with Critical Attack ability where playable character could sometimes not reach his target
    Fixed an issue with caged lions attacks not dealing any damage
    Fixed an issue with Ledge Assassination on sleeping enemies
    Fixed an issue with Sickle Swords, Heavy Blunt & Scepter Classes not able to transition from Charged Heavy Attack to Charged Light Attack
    Fixed visual effect on Sickle Sword's Charged Light Attack
    Fixed an issue where arrows could sometimes not hit a moving enemy when locked on him
    Fixed some inconsistencies when using the Parry ability with Sickle Swords
    Fixed weapon rotation when releasing a Charged Heavy Attack
    Fixed camera movement while being locked on to an enemy
    Fixed an issue where the playable character could lose health when parrying
    Fixed an issue with Captains’ throwing knives not dealing damage
    Fixed an issue where player could not loot animals in water while being on ground
    Fixed an issue where playable character would leave shield stance upon throwing a Smoke Bomb following a Dash action
    Fixed an issue where the hidden blade would lose its upgrades upon respawning
    Fixed an issue preventing the predator bow to hit targets in water
    Fixed multiple issues with counterweights in Adorer of Thoth Tomb


    Quests

    Improved various cinematic transitions
    Improved level of detail during several cinematic sequences
    Improved NPC behavior in the Amanai Cave during the "Water Rats" quest
    Improved cinematic during "The Lizard's Mask" quest
    Improved multiple spawned positions for NPCs and animals in quests
    Altered Present Day to prevent Leyla from taking unwanted paths back to the Animus
    Fixed issue with the interaction with NPCs the Cat and Mouse quest
    Fixed out of bound issues in Present Day
    Fixed an issue where enemies would enter into conflict with playable character during the walk and talk for "Old Times" quest
    Fixed an issue where Jeska would run after stray hippo's during "Smoke over water" quest
    Fixed an issue where cinematic would not end unless skipped during "Taste of Her Sting" quest
    Fixed an issue where Gennadios could stay stuck on horse during "Gennadios the Phylakitai" quest
    Fixed the cinematic trigger during the boss fight of "The Lizard's Mask" quest
    Fixed an issue where assassination celebration would appear prematurely during "The Battle of the Nile" quest
    Fixed an issue preventing the world from load properly during “The Final Weighing” quest
    Fixed an issue where Taharqa could stop moving during "The Scarab's Lies" quest
    Fixed an issue where Nikias would spawn far away from chariot after failing during "Wild Ride" quest
    Fixed an issue where the playable character could remain stuck in a dialogue scene in "What's Yours Is Mine" quest
    Fixed an issue where "Pompeius Magnus" quest would not appear in the "Completed" section of the Quest Log
    Fixed an issue that could cause an infinite loading after completing "May Amun Walk Beside You" quest
    Fixed an issue where the beggar could remain stuck while climbing a rock near Omorfi Villa in ’A Dream of Ashes’’ quest
    Fixed issues with unwanted NPCs or animals appearing in cinematics camera shots
    Fixed an issue where Meketre could not enter in combat mode during "The Hungry River" quest
    Fixed an issue sometime preventing the interaction with Hotephres in ‘’Shadya’s Rest’’ quest
    Fixed an issue where playable character would light himself on fire when lighting some torches
    Fixed an issue that could prevent the final part of "Aya" quest from starting
    Fixed an issue that could prevent Nikias from mounting chariot during "Wild Ride" quest
    Fixed an issue that could prevent Bayek from interacting with chests while holding his gear during "The Scarab’s Lies" quest
    Fixed an issue that could cause the hay bundles to fall out of world during "Abuse of Power" quest
    Fixed an issue where Bayek could be killed during a black screen transition when completing ‘’The Scarab’s lies’’ quest
    Fixed various issues preventing objectives from updating in various quests


    Activities

    Increased Rewards in Hippodrome and Arena
    Fixed an issue where the recover prompt would disappear too fast in Hippodrome
    Fixed an issue with the Leaderboard not updating properly in the Arena or Hippodrome
    Fixed an issue that could prevent the player from progressing after the Duelist I encounter in the Arena
    Fixed the Arena’s entry gate that could remain open


    Photomode

    Implemented camera roll
    Implement multiple effect types (depth of field, exposure, vignette, temperature, tint, saturation, noise)
    Improved visual grid to follow ‘Rule of Thirds’ principle
    [PC] Improved M&K controls
    Disabled Photo Mode when in Stone Circles
    Disabled critical messages when in Photo Mode
    Disabled filter selection during composition mode
    Fixed issue where placing a waypoint on a photo thumbnail would display an infinite loading symbol


    User Interface

    Added back button icon to locked menu pages
    Added category filters in the Gear page of the Store
    Added a completed activity panel to some activity locations
    Added indication of the currently equipped gear in the shop upgrade menu
    Added a hold gauge to ‘Follow Road’ input representation
    Improved the loot icon when purchasing a Heka Chest
    Updated the Tame Animal ability description in the Ability Tree menu
    Reduced text size in Arena wave display to prevent display issues in some languages
    Corrected the number of Completed Quests visible in its section of the Quest Log menu
    Fixed some critical message from appearing even if HUD is set to minimal
    Fixed health bar display when aiming at Ptolemaic Champions
    Fixed missing Quest Icon in Daily Quest
    Fixed issue preventing research folders from opening in Present Day menu
    Fixed material icons display when deploying Senu
    Fixed an issue where the combat feedback could remain visible after combat ended
    Fixed an issue where the "God Slayer" Ubisoft Club Action and Badge were not unlocked upon meeting the proper requirements
    Fixed an issue where world map would be desaturated if opened inside a tomb
    Fixed inconsistencies in crafted gear preview stats when item was already fully upgraded
    Fixed refresh issue where the Ancient Maps Pack remains present in the Store after purchasing any other Map
    Fixed last row of the Trinkets menu not being displayed correctly in inventory page of the menu
    Fixed several issues with suggested level for quests in the menu
    Fixed ellipsis glyph in Japanese, Korean, and Traditional Chinese fonts
    Fixed various visual and functionality, menu issues
    [PC] Added Very Low value for Clutter Graphics option
    [PC] Added tooltip images for all Graphics options
    [PC] Added Lock Sensitivity option
    [PC] Improved M&K controls in Eagle Mode and Stone Circles
    [PC] Improved warning feedback on key mapping repetition
    [PC] Removed the option to control quality level of Global Illumination
    [PC] Hid the playable character from the Performance Tool page
    [PC] Fixed overlapping button icons in the Block and Aim tutorial text when dual keys are assigned to these action
    [PC] Fixed the Tobii Eye Auto Pause function when Auto Pause Delay is set to 5/5

  4. #319
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    mmmm quanto è tosta la moglie di bayek

    Spoiler:

  5. #320
    Words mean nothing L'avatar di Neme
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    Assassin's Creed Origins ha avuto un lancio così positivo da riuscire a vendere più di Super Mario Odyssey e Wolfenstein 2: The New Colossus durante la prima settimana.
    La notizia è arrivata sulla pagina Twiteer di The Codex, community di riferimento per tutti i fan della saga di Assassin's Creed. Al momento non conosciamo le cifre esatte, ma considerando che Super Mario Odyssey è riuscito a vendere oltre due milioni di copie durante il primo weekend, questo significa che Assassin's Creed Origins sarà riuscito a fare addirittura di meglio (superando anche Watch Dogs 2 e Assassin's Creed Syndicate).

    Godo, meritatissime una gran bella rinascita del brand. Ora via con la trilogia promessa Grecia e poi Roma

  6. #321
    Words mean nothing L'avatar di Neme
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    Citazione Messaggio inviato da Rafel87 Visualizza messaggio
    mmmm quanto è tosta la moglie di bayek

    Spoiler:
    Ci stavano in onore di Black Flag

  7. #322
    Spettro
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    Citazione Messaggio inviato da Rafel87 Visualizza messaggio
    mamma mia quanto ha migliorato la patch
    Finalmente lavorano da professionisti.
    L’orrenda figura con Unity e le vendite di WD2 e Syndicate hanno scosso il sistema. Bene così.
    Lo prendo alla prima offerta a 40 pezzi stavolta ci sta va riconosciuto

  8. #323
    Genio incompreso! L'avatar di siriodorione
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    Livello 37! Ed ho beccato tizi a livello 41...WTF?

  9. #324
    Grande Z L'avatar di Simgiov
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    Mi state facendo venire una mezza voglia di comprarlo, ma 60 bombazze son troppe per me

  10. #325
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    Citazione Messaggio inviato da siriodorione Visualizza messaggio
    Livello 37! Ed ho beccato tizi a livello 41...WTF?
    A me mi ha ucciso un serpente comperato dietro una colonna


    Inviato dal mio iPhone utilizzando Tapatalk

  11. #326
    Genio incompreso! L'avatar di siriodorione
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    Citazione Messaggio inviato da Rafel87 Visualizza messaggio
    A me mi ha ucciso un serpente comperato dietro una colonna


    Inviato dal mio iPhone utilizzando Tapatalk
    Si quelli scassano parecchio, usa la torcia che con un colpo muoiono

  12. #327
    Let's Rock Baby!!! L'avatar di Rafel87
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    Citazione Messaggio inviato da siriodorione Visualizza messaggio
    Si quelli scassano parecchio, usa la torcia che con un colpo muoiono
    Non stavo in una tomba non posso usare la torcia nel deserto. Beh anche con un colpo i lama ricurva muoiono xD


    Inviato dal mio iPhone utilizzando Tapatalk

  13. #328
    Genio incompreso! L'avatar di siriodorione
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    Citazione Messaggio inviato da Rafel87 Visualizza messaggio
    Non stavo in una tomba non posso usare la torcia nel deserto. Beh anche con un colpo i lama ricurva muoiono xD


    Inviato dal mio iPhone utilizzando Tapatalk
    Mi sa ne servano 2 di colpi con armi

  14. #329
    ® L'avatar di Il Drugo[AR]
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    Citazione Messaggio inviato da Neme Visualizza messaggio
    Assassin's Creed Origins ha avuto un lancio così positivo da riuscire a vendere più di Super Mario Odyssey
    Ma vah uscito dappertutto contro un titolo monoformato su un hardware in vendita da un anno, piace vincere facile.
    Firma in allestimento.

  15. #330
    Words mean nothing L'avatar di Neme
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    Citazione Messaggio inviato da Il Drugo[AR] Visualizza messaggio
    Ma vah uscito dappertutto contro un titolo monoformato su un hardware in vendita da un anno, piace vincere facile.
    Se un gioco ha stufato e palle varie non vende cmq pure su 50 piatte vedi tew 2 e soci. Sempre veleno su sta serie cmq incredibile cosa vi avrà mai fatto.

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