Visualizza versione completa : Concept Art Sonic Unleashed e varie ST

22-02-2009, 11.46.42
Molto interessante questo articolo di TSSZ, hanno tradotto i blog ufficiali del ST e sono usciti fuori degli artwork molto carini e varie foto degli studi dove nascono i Sonic, con le famose vetrine piene di roba, vi consiglio di darci uno sguardo:)

Vorrei quel quaderno:japu:

The blog is called the “ Hamidashi Blog“, which is run by two women: Natsuha Matsubara, the level designer for Sonic Unleashed, and Utako Yoshino, who wrote all of the dialog for Town NPCs. Both are characterized as two floating heads: A woman with a long face and blue hair (Matsubara), and another with swirly pink hair and a childlike face (Yoshino). The pair talk about their experiences on Sonic Unleashed and interview a number of Sonicteam employees. Their most recent blog celebrates the relese of Sonic Unleashed in Japan, featuring an interview with the Director about Sonic Unleashed’s level design. Machine translation to the rescue:

Yoshino: “An enemy here, a spring there, a slope here”… it is hard work deciding on the contents of a stage.
Hashimoto: It is very difficult creating good levels for Sonic. I recall we had been working on this one level for a really long time, and right before we were about to finish it, we scrapped that version and remade it from the beginning.
Matsubara: (shoulders slumped) The tears Mr. Okada had after that incident will never be forgotten…
Yoshino: The whole design team cried.

But of most interest to Sonic fans are the Hamidashi blog entries on the art of Sonic Unleashed, including never-before-seen concept art of the Werehog and Chip. An interview with Shinkichi Tanahashi (Lead Character Designer) provides insight in to the creation of the Werehog:

Matsubara: He’s so different! Coolness just oozes out of him.
Tanahashi: The concept I was given to work with was Sonic transforming in to a beast at night due to a curse.
Yoshino: A curse?
Tanahashi: The story didn’t really exist yet. Sonic transformed in to a beast because of stories of cursed men becoming monsters at night.
Matsubara: Hey, I just noticed! His gloves are gone!
Yoshino: But he’s still wearing shoes.
Tanahashi: Because the Werehog attacks with his claws, I removed his gloves. But, because this character was supposed to be Sonic, I kept his iconic shoes.

Matsubara: Oh wow, he’s so macho~!!
Yoshino: …calm down, Matsubara.
Yoshino: This design isn’t too different from the final.
Tanahashi: I wanted to make Sonic look very strong, so I changed his general form. The shoulder and the head are connected by a single line, and his chest is much more broad, giving his body the appearance of an inverse triangle.

Tanahashi: Oh, there’s this one.
Matsubara: … what… IS this?
Yoshino: It looks like a Yeti. This concept looks kind of silly.
Tanahashi: Hey! We went through many different versions of this character in many different styles to get to the design we have today.


Sachiko Kawamura: Early on, we wanted a name like “Whip”.
Matsubara: What a pretty name! Whip Cream is so delightfully fluffy and light…
Kawamura: Yes, and because of that, Whip Cream becomes an early design motif.
Yoshina: A lot of these characters look very soft.
Matsubara: Look! One of them is a fairy.
Yoshina: Why didn’t you choose the name Whip?
Kawamura: When translated in to english, the name Whip brings to mind different connotations, like being punished or suffering injury (whiplash). Sega U.S.A. was not happy with this name.
http://www.tssznews.com/wp-content/uploads/2009/02/090215_chip.jpgche bello questo:)

Many other posts exist of the pair’s antics around Sonicteam’s offices as they talk about the game’s official soundtrack, talk about the Global Illumination technology, visit a messy co-worker’s desk, and even comment on Archie’s Sonic the Hedgehog comic book:

Yoshino: Is this… from overseas? There are an awful lot of them.
Matsubara: Sonic is a popular character all over the world! Speaking of the world’s fastest, coolest, bluest hero, which Sega is very proud of, did you know that there’s even a gene named after Sonic?
Yoshino: Oh…
Matsubara: I remember my first experiences with Sonic games, ten years ago on the Game Gear… that cool, blue figure…
Yoshino: (…Matsubara has her head in the clouds, again…)

22-02-2009, 11.53.49
Che casino:asd:

MD nostrano



Voglio quei due pupazzi:sisi:

televisori di tutti i tipi


Il resto son foto strane tipo questa:asd:

22-02-2009, 13.07.57
Ma cosa stanno combinando nell'ultima foto?:D
Le braccia messe a X indicano il "no" però:sisi:

Ammazza la roba nelle vetrine però, sono troppo piene per i miei gusti, andrebbero un pò svuotate:asd:

22-02-2009, 13.18.43
Il Sonic_Nomura con catene e lucchetti è da denuncia :|
Lo Yeti :clap: :mecry:

City Hunter
22-02-2009, 13.45.39
Ma LOL, ci sono ancora gli stessi peluche del 2003 :D


Comunque è bello rivedere il Sonic Team così.

Chip ameba (in basso) rulez :D


22-02-2009, 14.20.45
E su Sonic Channel ci sta questo:

I super peluche enormi sono i migliori, da qualche parte dovrebbe essercene uno ancora più grande si vedeva in un articolo su Psu, era un Sonic old style :heart:

22-02-2009, 21.17.49
Voglio lavorare al Sonic Team (magari...)! :D