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Visualizza versione completa : patch 3.0.8 and undocumented changes



destino
11-12-2008, 19.22.49
World of Warcraft PTR Patch 3.0.8

General

Achievement: The Loremaster of Kalimdor Achievement has had its quest amount reduced.

Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.

Racial restrictions on mounts have now been lifted. Night elves on mechanostrider? Tauren on raptor? You’re not seeing things.

Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.


PvP

Wintergrasp Commendations can now also be purchased for the low low price of 9 Wintergrasp Marks of Honor. Players can visit their respective Wintergrasp vendors and put those Marks of Honor to use!

http://static.mmo-champion.com/mmoc/images/icons/24x24/deathknight.jpgDeath Knight
Death Knights have access to unique death-knight only facial textures and skin tones. These can be selected at the character creation screen.
Raise Dead has now been split into two spells:
Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
Raise Ally now raises a fallen party member and has no reagent. Available at level 72.


http://static.mmo-champion.com/mmoc/images/icons/24x24/druid.jpgDruid
Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
Genesis: Now works with Tranquility and Hurricane.
King of the Jungle - The Bear effect is now physical, and thus cannot be dispelled.
Nature's Grace - Now also effects Revive.
Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.
Protector of the Pack: No longer changes value based on party size.
Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
Starfall will now be cancelled by any shapeshifting.
Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
Wild Growth now has a 6 second cooldown.


http://static.mmo-champion.com/mmoc/images/icons/24x24/hunter.jpg Hunter
Aspect of the Wild - This aspect is now raid-wide.
Deterrence: Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 sec. 60 sec. cooldown.
Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec.
Steady Shot: Now gains 10% of attack power as damage instead of 20%.
Viper Sting: Now drains a percentage of maximum mana.


http://static.mmo-champion.com/mmoc/images/icons/24x24/mage.jpg Mage
Slow Fall is now castable on others.


http://static.mmo-champion.com/mmoc/images/icons/24x24/paladin.jpg Paladin
Avenging Wrath: Divine Shield, Divine Protection, and Hand of Protection, and Avenging Wrath cannot be used within 30 seconds of each other anymore. Forbearance removed from Avenging Wrath.
Divine Protection: The penalty has been removed.
Divine Shield: The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty.
Judgements of the Pure: This Holy talent now increases the damage done by Seals and Judgements.
Judgement of Wisdom: Now returns a percentage of base mana instead of a percentage of max mana.
Sacred Duty: Interaction with Divine Shield and Divine Protection removed, but stamina bonus increased.


http://static.mmo-champion.com/mmoc/images/icons/24x24/priest.jpgPriest
Abolish Disease and Cure Disease can now be cast while in Shadowform.
Holy: Circle of Healing now has a 6 second cooldown.
Levitate is now castable on others.
Mana Burn: Now burns a percentage of maximum mana.
Shadow
Shadowform: You can now shift into Shadowform while mounted or sitting.
Vampiric Embrace- Mana cost of this spell has been removed.

http://static.mmo-champion.com/mmoc/images/icons/24x24/rogue.jpgRogue
Fan of Knives: The cooldown has been removed. In addition, now deals 150% of weapon damage when used while daggers are equipped.


http://static.mmo-champion.com/mmoc/images/icons/24x24/shaman.jpgShaman
Fire Nova Totem: Now no longer generates threat.
Magma Totem: The damage and scaling has been increased and no longer generates threat.
Searing Totem (Rank 4) now does the proper damage for its rank.
Tremor Totem's duration has been increased from 2 minutes to 5 minutes.
Elemental
Elemental Shields: This talent has been removed. It has now been merged with Elemental Warding.
Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
New Talent: Shamanism-Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
Storm, Earth and Fire: This talent has been moved up in the tree, and it’s talent points have been reduced to 3 down from 5. Wind Shock is also included in the range increase (with Earth Shock). The damage bonus to Flame Shock has been increased, up from 10/20/30/40/50 to 20/40/60.
Unrelenting Storm: point cost reduced to 3, down from 5. Now does 4/8/12%


http://static.mmo-champion.com/mmoc/images/icons/24x24/warlock.jpgWarlock
Drain Mana: Now drains a percentage of maximum mana.
Emberstorm: Now works with Conflagrate.
Ritual of Summoning: Will now create a summoning portal object which can be re-used for multiple summons for 5 minutes.


http://static.mmo-champion.com/mmoc/images/icons/24x24/warrior.jpgWarrior
Bloodthirst: Charges have been decreased to 3, but the effect has been raised to 1% per charge.
Fury: Bloodsurge: Now has a chance to trigger from any hit with Heroic Strike, Bloodthirst, or Whirlwind.
Fury:Titan's Grip: The hit chance penalty has been removed.


Professions

Alchemy
All flasks no longer require an alchemy lab to create.


Blacksmithing
Reduced the spell power on the Titansteel Guardian to bring it in line with its item level.
Increased the material requirements to make high level frost resistance gear created with blacksmithing.


Engineering
Engineers may now be able to properly engineer Centrifuge Constructs.


Inscription
Glyph of Death Strike has also been reduced by 50% to 1% healing per 5 Runic Power.
Glyph of Holy Light now affects friendly targets in a larger radius.
Glyph of Deterrence: Now -10 seconds instead of -20.


Leatherworking
Iceborne Belt pattern skill up range has been increased to the correct range.


Mining
Weakened Giants and Iron Rune Sentinels can now be correctly mined.


Skinning
Increased the critical strike rating granted by ranks 5 and 6 of Master of Anatomy.
Carrion Fleshstrippers are now skinnable.


Quests
The quest, "Scare the Guano Out of Them!" now only requires 10 Darkclaw Guano, down from 15. Also, only the character that scared the bat, or their party, may now loot the guano.
Shoveltusk Meat obtained during the quest, "Shoveltusk Soup Again?" is now correctly flagged as a quest item with no sell price.
During the quest, "Scalps!", you can no longer use Ahunae's Knife to scalp kills that you aren't tapped to.
The path followed by the Har'koa's Kitten during the quest, "I Sense a Disturbance" has been improved.
Westguard Sergeants, Winterhoof Braves, and Ethereal Frostworgs should no longer attempt to attack their opposite faction counterparts unless the character controlling them is first attacked.
Westguard Sergeant and Winterhoof Brave demoralizing shouts will now only affect the Winterskorn vrykul and worgs at Skorn.
Various fixes to the Queen Angerboda event during the quest, "The Slumbering King".
The daily quest, "Shoot 'Em Up" now only requires 15 Jotunheim Proto-Drakes to be shot down, down from 20. As well, the harpoon now only costs 5 energy to shoot, down from 10.


Dungeons and Raids

The Obsidian Sanctum
Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds.



...continua

destino
11-12-2008, 19.37.50
User Interface
For additional notes on Lua and XML changes please visit the UI & Macros forum.

Items
Amberglow Signet now correctly grants Hit Rating.
Deadly Gladiator's Staff has had the Agility and Critical strike rating restored to ratios consistent with other instances of the Gladiator's Staff.
Gifts and Pledges of Adoration for the capital cities are now soulbound.
The Flag of Ownership now has only a 60sec cooldown to match the 60sec duration of the flag.
The following crafted weapons have had their stats adjusted to properly reflect their intended power:
Corroded Saronite Edge, Corroded Saronite Woundbringer, Cudgel of Saronite Justice, Furious Saronite Beaststick, Saronite Spellblade, Saronite Shiv, Savage Cobalt Slicer, Notched Cobalt War Axe, Sturdy Cobalt Quickblade, Cobalt Tenderizer
Living Lashers can now properly be skinned with Herbalism.
Players can now open clams while riding a vehicle, sitting, mounted, stealthed, and invisible.
Reduced the stats on the Savage Cobalt Slicer to match the weapon's level.
Some low-level rogue pvp gloves were accidentally omitted from the patch 3.0.3 update. This has been rectified.
Some neglected creatures in Icecrown have found the contents of their pockets.
Totem of Hex now correctly grants 165 spell power to Chain Lightning and Lightning Bolt, up from 85.
The white Polar Bear mount is now the proper (larger) size.


World Environment
Incapacitating Shout now has an 8 second duration.
Conquered Soul of the Blightcallers are no longer AE immune.
Corrected a raid emote in Violet Hold to display the proper creature name.
Corrected a redundant aura tooltip for Locust Swarm in Naxxramas.
Several creatures in the Construct Quarter of Naxxramas did not have Heroic values for hit points and damage.
Storm Peaks, Grom'arsh Crash Site - Peon Gakra is now an innkeeper and the zeppelin hull, an inn.


Bug Fixes
Druid: Savage Fury - Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
Priest: Mind Flay - Fixed a bug with targeting where you would not deal damage if not facing the target while channeling.
Shaman: Elemental Shields was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.
Shaman: Lava Lash - Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now requires a 1hand axe, fist or dagger to be able to be used. Bug #147699.
Shaman: Fixed a bug where Thunderstorm (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards.



Passiamo ora ai cambiamenti non inseriti nel patch note ufficiale




Lake Wintergrasp
Tenacity effect has been lowered. Now improving your health, healing and health regen by 18% (Old - 25%) and increasing your damage dealt by 14%. (Old - 18%)
Restricted Flight Area duration increased from 8 to 9 seconds.


Items
Tears of Bitter Anguish now only works on melee critical strike.
Illustration of the Dragon Soul now increases spell power by 18 instead of 26.


Professions

Tailoring
The transmutation on Shadowcloth, Primal Mooncloth, Spellcloth has been removed.


Alchemy
Transmute: Titanium cooldown has been lowered from 3.8 days to 20 hours.


Enchanting
Enchant Weapon - Executioner now permanently enchant a melee weapon to occasionally grant you 120 armor penetration rating. (Old - occasionally ignore 840 of your enemy's armor.)


Mining
Toughness now increases stamina by 3/5/7/10/30. (Old - Increased health by 30/50/70/100/300)


Skinning
Master of Anatomy critical strike rating bonus increased. (From 25 to 32 for Rank 6)


Herbalism
Lifeblood can now be used while stealthed or invisible.


http://static.mmo-champion.com/mmoc/images/icons/24x24/deathknight.jpgDeath Knight
Frost
Icebound Fortitude now reduce all damage taken by 15% plus additional damage reduction based on Defense for 12 sec.
Hungering Cold runic power cost lowered from 60 to 40.
Rune Strike now deals 150% weapon damage plus {150*AP*10/10000}. (Down from 200% weapon damage plus {200*AP*10/10000}). Now causes a high amount of threat.
Horn of Winter now generates 10 runic power. Now has a 20 seconds cooldown.
Blood
Blood Presence now heals the Death Knight for 4% of damage dealt. (Up from 2%)
Pestilence no longer has a cooldown.
Dark Command range increased from 20 to 30 yards.
Talents
Blood
Bloody Strikes now also increases the damage of Pestilence by 20/40/60%.
Mark of Blood now lasts for 20 sec or up to 20 hits. (Old - Lasted 20 seconds, no limitation on the number of hits)
Blood Aura now heals the party or raid members within 45 yards of the Death Knight by 2/4% of the damage they deal. (Up from 1/2%)
Vampiric Blood now Temporarily grants the Death Knight 20% of maximum health and increases the amount of health generated through spells and effects by 50% for 20 sec. After the effect expires, the health is lost.
Will of the Necropolis now reduces damage that would take you below 35% health by 15%.
Heart Strike now Instantly strikes the target and his nearest ally, no longer prevents target from using haste effects.
Unholy
Outbreak no longer affects Pestilence and now increases damage of Plague Strike and Blood Boil by 15/30/45%. (Up from 10/20/30%)
Corpse Explosion damage has been doubled (from 220 to 443 for Rank 5). Now requires 40 runic power instead of 1 Unholy Rune and has a 5 seconds cooldown.
Shadow of Death now lasts 25 seconds. (Down from 45 seconds)
Night of the Dead also Also reduces the damage your pet takes from area of effect attacks by 40/70%.
Bone Shield now reduces damage by 20%. (Down from 40%)
Unholy Blight casting time reduced from 60 to 40 Runic Power.


http://static.mmo-champion.com/mmoc/images/icons/24x24/druid.jpgDruid
Feral
Growl range has been increased from 20 to 30 yards.
Maim duration has been increased by 1 second. (3/4/5/6/7 seconds)
Survival Instincts now temporarily grants you 30% of your current maximum health for 20 sec. (Old - 30% of your maximum health)
Feral
Feral Instinct now affects all versions of Swipe. (Old - Swipe (Bear) only)
Thick Hide now Increases your Armor contribution from cloth and leather items by 4/7/10%. (Old - All items)
Survival of the Fittest now also increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 22/44/66%.
Primal Tenacity now also reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50%.
Protector of the Pack now Increases your attack power by 6% and reduces the damage you take by 12% while in Bear or Dire Bear Form. (Old - Only worked with Bear/Dire Bear Form, damage reduction was dependant of the amount of players in the group)
Berserk now hit up to 1 target instead of 3. (Error ?)
Restoration
Wild Growth now has a 6 seconds cooldown.
Balance
Genesis now works with Tranquility and Hurricane.
Starfall has been slightly changed. Shapeshifting or mounting cancels the effect. Any effect which causes you to lose control of your character will supress the starfall effect.


http://static.mmo-champion.com/mmoc/images/icons/24x24/hunter.jpg Hunter
Marksmanship
Volley damage has been reduced by 30%. (From 505 to 353 damage for Rank 6)
Viper Sting now Stings the target, draining 16% of mana over 8 sec (up to a maximum of 32% of the caster's maximum mana).
Steady Shot now only gains 10% of attack power as damage (down from 20%).
Kill Shot cooldown lowered from 35 to 15 seconds.
Survival
Aspect of the Wild now affects raid members.
Pet
Prowl (Rank 2) level requirement lowered from 40 to 30.
Talents
Beast Mastery
Unleashed Fury now increases the damage done by your pets by 3/6/9/12/15%. (Down from 4/8/12/16/20%)
Serpent's Swiftness now increases pet's melee attack speed by 2/4/6/8/10%. (Down from 4/8/12/16/20%)
Kindred Spirits now increases pet's damage by 3/6/9/12/15%. (Down from 4/8/12/16/20%)
Survival
Improved Tracking changed to While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
Trap Mastery now only increases periodic damage done by Immolation and Explosive Trap. (Old - All damage)
Readiness doesn't affect Bestial Wrath anymore.
Marked for Death now also affects Arcane Shot.
Pet
Call of the Wild now benefits only the hunter and his or her pet.


...continua

destino
11-12-2008, 19.39.48
http://static.mmo-champion.com/mmoc/images/icons/24x24/mage.jpg Mage
Arcane
Slow Fall can now be cast on other players.
Arcane Blast now increases the damage of all Arcane spells by 15% and lasts 10 seconds instead of 3.
Fire
Pyromaniac now Increases chance to critically hit by 1/2/3% and allows 10/20/30% of your mana regeneration to continue while casting..
Hot Streak now also affects Living Bomb.
Frost
Frostbite now also reduces the cast time of your Frostfire Bolt spell by 0.17/0.34/0.5 sec.
Elemental Precision has been renamed to "Precision" and now affects all spells.
Improved Blizzard now lowers the target's movement speed by 25/40/50%. (Down from 30/50/65%)
Arcane
Torment the Weak now affects Arcane Blast as well and does bonus damage to targets afflicted by any kind of slowing effect (e.g. Thunder Clap).
Arcane Flows now also reduces the cooldown of Evocation by 1/2 minutes.


http://static.mmo-champion.com/mmoc/images/icons/24x24/paladin.jpg Paladin
Protection
Divine Protection The penalty has been removed.
Divine Shield The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty.
Hand of Protection now Cannot be targeted on players who have used Avenging Wrath within the last 30 sec sec.
Avenging Wrath now Cannot be used within 30 sec sec. of being the target of Divine Shield, Divine Protection, or Hand of Protection.
Retribution
Judgement of Wisdom now give each attack a chance to restore 2% of the attacker's base mana. (Old - 1% of the attacker's maximum mana)
Judgement of Light now also procs from ranged attacks.
Seal of Blood now deals 27% of normal weapon damage. (up from 22%)
Seal of the Martyr now deals 27% of normal weapon damage. (up from 22%)
Talents
Retribution
Seal of Command now Gives the Paladin a chance to deal {0.45*Min Weap Damage+0.45*0.23*SpellPower} to {0.45*Max Weap Damage+0.45*0.23*SpellPower} additional Holy damage. (Old - Didn't scale with Spell Power)
Vengeance now stacks up to 5 times. (Up from 3)
Holy
Judgements of the Pure now Increases the damage done by your Seal and Judgement spells by 5/10/15/20/25%, and your Judgement spells increase your casting and melee haste by 3/6/9/12/15% for 1 min.
Sacred Duty no longer reduces the attack speed penalty on Divine Shield and Divine Protection. Rank 2 now increases total stamina by 8%. (Up from 6%)


http://static.mmo-champion.com/mmoc/images/icons/24x24/priest.jpgPriest
Discipline
Levitate can now be cast on other players.
Prayer of Spirit now affects raid members.
Shadow
Mana Burn now Destroy 13% of the target's mana (up to a maximum of 26% of your own maximum mana). For each mana destroyed in this way, the target takes 0.5 Shadow damage.
Talents
Discipline
Reflective Shield now only works on the Priest.
Holy
Improved Holy Concentration now reduces the bast cast time by 10/20/30%. (Old - Increased spell haste by 10/20/30%)
Circle of Healing now has a 6 seconds cooldown.
Prayer of Shadow Protection now affects raid members.


http://static.mmo-champion.com/mmoc/images/icons/24x24/rogue.jpgRogue
Combat
Feint now reduces the damage you take from area of effect attacks by 50%.
Fan of Knives now causes 150% weapon damage with daggers and 100% weapon damage with all other weapons. The cooldown has been removed.


http://static.mmo-champion.com/mmoc/images/icons/24x24/shaman.jpgShaman
Enhancement
Tremor Totem now lasts 5 minutes.
Magma Totem damage has been increased and no longer generate threat. (From 172 to 371 damage for Rank 7)
Talents
Elemental
Elemental Warding now reduces all damage taken by 2/4/6%. (Old - Reduces Fire/Frost/Nature damage by 4/7/10%)
Unrelenting Storm changed from 5 to 3 points. Now Regenerate mana equal to 4/8/12% of your Intellect every 5 sec, even while casting. (Old - 2/4/6/8/10%)
Elemental Shields has been removed.
Storm, Earth and Fire This talent has been moved up in the tree, and it’s talent points have been reduced to 3 down from 5. Wind Shock is also included in the range increase (with Earth Shock). The damage bonus to Flame Shock has been increased, up from 10/20/30/40/50 to 20/40/60.
*NEW TALENT* Shamanism - Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.


http://static.mmo-champion.com/mmoc/images/icons/24x24/warlock.jpgWarlock
Affliction
Drain Mana now Transfers 3% of target's maximum mana every 1 sec from the target to the caster (up to a maximum of 6% of the caster's maximum mana every 1 sec). Lasts 5 sec.
Demonology
Ritual of Summoning Will now create a summoning portal object which can be re-used for multiple summons for 5 minutes.
Firestones now have a chance to deal fire damage on attack. (Grand Firestone: each attack has a chance to deal 116 to 174 additional fire damage.)
Talents
Destruction
Backdraft now also reduces the global cooldown of your next three Destruction spells by 10/20/30%.
Chaos Bolt
damage has been increased (from 1036-1314 to 1243-1577 for Rank 4).
Demonology
Demonic Knowledge now Increases your spell damage by an amount equal to 3/6/9% of the total of your active demon's Stamina plus Intellect. (Down from 4/8/12%)
Demonic Tactics now Increases melee and spell critical strike chance for you and your summoned demon by 1/2/3/4/5%. (Down from 2/4/6/8/10%)
Demonic Empathy now affects all spells for 15 seconds. (Old - 3 next spells)
Demonic Pact now increases spell power by 10% of your spell damage. (Up from 2%)


http://static.mmo-champion.com/mmoc/images/icons/24x24/warrior.jpgWarrior
Taunt range has been increased from 20 to 30 yards.
Talents
Fury
Bloodthirst now affects the next 3 successful melee attacks (Down from 5). Now restores 1% of max health. (Up from 0.6%)
Bloodsurge changed to Your Heroic Strike, Bloodthirst, and Whirlwind hits have a 7/13/20% chance of making your next Slam instant for 5 sec. (Old - 33/66/100% and only affected Bloodthirst critical hits)
Titan's Grip hit chance penalty has been removed.



a voi i primi commenti su questi change, tipo che ne pensate dei nerf a hunter e death knight? :D

Pronius
12-12-2008, 00.55.45
Anche se il nerf a demonology sembra non essere confermato da GC, i lock avranno ancora parecchie lacrime da versare nel PvP. La presenza numerica dei lock nel gioco sta precipitando. Ma attendo conferme e smentite.

World of Warcraft - English (NA) Forums -> We are not nerfing Demonology (http://forums.worldofwarcraft.com/thread.html?topicId=13393781472&sid=1)

Mi sembra un'ennesimo passo a favore delle innumerevoli difese delle classi pure melee, ma non posso dire di conoscerle bene.

Feral dudu sembra migliorata.

destino
12-12-2008, 10.49.21
io spero solo che risolvano al + presto il bug di shadow embrace e che si decidano a far scalare meglio il lock con i crit e l'haste, in questa patch avevano promesso cambiamenti significativi e invece io non vedo nulla di particolare.

Rockman
12-12-2008, 11.20.27
Il nerf al hunter ci sta, quello al DK pure, ma davvero non capisco come possano ancora buffare il Mage, è assolutamente ridicolo, a me sono arrivate Frostfire Bolt da *7500* in faccia. Poi darei una ritoccata anche al Druid, che subire *5000* di Ferocious Bite con 12.000 armor value mi sembra un tantino eccessivo...

Pronius
12-12-2008, 11.24.22
In teoria il nerf demo era dovuto al fatto che ritengono che il Meta sia "potenzialmente" con oggetti e set troppo sgravo in PvP, magari siamo noi che non capiamo niente... o più probabile i loro matematici hanno sbagliato le funzioni di equilibrio del gioco. Non vedo un lock Meta PvP in BG neanche a pagarlo in gold.

Ci vogliono differenziare dai maghi... ma almeno affli e fear allora dovevano consentirla.

Mi fermo con il QQ... vediamo se c'è qualche altra classe contenta della 3.0.8

Rockman
12-12-2008, 12.52.13
Mi fermo con il QQ... vediamo se c'è qualche altra classe contenta della 3.0.8

Scherzi?


Avenging Wrath now Cannot be used within 30 sec sec. of being the target of Divine Shield, Divine Protection, or Hand of Protection.

Judgement of Wisdom now give each attack a chance to restore 2% of the attacker's base mana. (Old - 1% of the attacker's maximum mana)

Judgement of Light now also procs from ranged attacks.

Seal of the Martyr now deals 27% of normal weapon damage. (up from 22%)

Seal of Command now Gives the Paladin a chance to deal {0.45*Min Weap Damage+0.45*0.23*SpellPower} to {0.45*Max Weap Damage+0.45*0.23*SpellPower} additional Holy damage. (Old - Didn't scale with Spell Power)

Vengeance now stacks up to 5 times. (Up from 3)

Judgements of the Pure now Increases the damage done by your Seal and Judgement spells by 5/10/15/20/25%, and your Judgement spells increase your casting and melee haste by 3/6/9/12/15% for 1 min.



Io ci vado a nozze.

Vegeta1485
12-12-2008, 13.20.40
Umh carina la modifica al Fan o Knives, se va tutto bene l'assa diventerà il rogue da AoE :lol , comunque a parte scherzi il potenziamento al danno dei dagger indica una propensione della Blizzard a far diventare il rogue pve dagger, adesso basta che accorpino improved poison a precision tolgano un punto da imp eviscerate e mettano al Sub qualche talento per recuperare l'energy accorpandolo o sostituendolo con uno pvp only e mi fanno contento :D .

_SHAME_
12-12-2008, 19.57.24
qualche buff fer il retadino pve finalmente ;_;

*Lorenzo*
12-12-2008, 20.55.04
Ecco che succede quando gli hunter toppano i damage meters :asd:

Seriamente, il nerf agli hunter ci stava ed era abbastanza scontato che avvenisse, ma mi sembra abbiano calcato la mano un po' più del necessario. Steady ridotto al 10%, scalerà poco man mano che si sale col gear, senza contare i nerf ai talent BM.
Ma è comprensibile... sembra che la blizz si sia accorta che, al momento, il 99% degli hunters è BM :asd:

GG ai war e al Titan's grip senza un minimo di malus. Magari, al posto di una riduzione all'hit come è adesso, una (piccola) riduzione dell'attack speed la vedrei più sensata. IMHO. Poi, vabbeh, l'unico warrior che ho rollato l'ho deletato a lvl 9 :asd:

Simgiov
12-12-2008, 21.18.55
Per gli hunter ci sta il nerf però non va toccato il pvp!
Come faceva notare Rockman i retri tornano ad essere forti. Troppo. Che senso ha nerfarli per riportarli più forti di prima qualche settimana dopo?

A me non cambia nulla sono healer :D (e neanche 80 xD)

djnat
13-12-2008, 07.23.06
Abolish Disease and Cure Disease can now be cast while in Shadowform.:nerdsaw:

Vampiric Embrace - Mana cost of this spell has been removed.:nerdsaw:

Prayer of Shadow Protection now affects raid members.:nerdsaw:

Priest: Mind Flay - Fixed a bug with targeting where you would not deal damage if not facing the target while channeling.Piango. Dopo ANNI, finalmente correggono 'sta merda.

E' proprio Natale.

rastogan
15-12-2008, 11.56.00
Warrior:
Taunt range has been increased from 20 to 30 yards.

ok, tolgo l'intervene dalle barre

krafen
19-12-2008, 07.44.45
Ma si sa quando esce la 3.08?

djnat
21-12-2008, 17.04.26
Credo tra 2-3 settimane.

Pronius
27-12-2008, 12.02.40
Ma non dovevano essere equilibrate le classi all'80? Ma non dovevano esssere equilibrate le arene con le res, ecc. ecc. ecc.?

Vedete l'ombra di un lock? e hunter mi sembrano le prossime vittime?

World of Warcraft Arena Ranking | SK Gaming (http://www.sk-gaming.com/arena/player/all/all/all/all/all/)

Non credo proprio che la prossima patch possa fare qualcosa.