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sharkone
17-09-2004, 15.09.34
Creiamo un Topic per raggruppare gli eventi targati Sega di questa fiera, così come abbiamo fatto per le altre manfiestazioni.
Se avete foto, immagini, notizie, commenti e tutto il resto....new reply


Line-up Sega per il Tokyo Game Show:

Altered Beast (PS2)
Dororo (PS2) - Blood Will Tell pour les français
Sakura Taisen V Episode 0 : Arano no Samurai Murasume (PS2)
Sakura Taisen 5 : Saraba Itoshiki Hitoyo (PS2)
Shining Force (PS2)
Shining Force : Resurrection of Dark Dragon (PS2)
Shining Tears (PS2)
Phantasy Star Online Blue Burst, PC
Strugarden, PC

sul sito ufficiale tutti gli altri
http://sega.jp/soft/event/tgs2004/title.html

Sito Ufficiale Sega della fiera:
http://sega.jp/soft/event/tgs2004/

kdash
17-09-2004, 16.25.56
argh......fra 4 giorni esce il nuovo sakura :cool:

e qui mi dicono ke ne stanno gia facendo un altro

peggio dei pokemon


però li vojo in inglese sta voltaaa :mecry:

J_S
17-09-2004, 17.27.05
Non ho mai avuto l'occasione d giokare a sakura taisen... Dite che me lo devo capitare x dc ? :D

sharkone
17-09-2004, 19.08.25
io li ho sempre giocati con le traduzioni a portata di mano.

e' una serie che praticamente amo, e' un po' una palla stare a leggere i dialoghi dalle fotocopie ogni secondo, pero' se ti piace il gioco vai oltre questa sofferenza:D

J_S
17-09-2004, 19.31.44
Beh x qualke cosa che piace si fa d tutto :D

ShingoYabuchi
17-09-2004, 19.44.08
ehm...Chaos field...DC...

STE
17-09-2004, 19.55.18
Originally posted by sharkone
io li ho sempre giocati con le traduzioni a portata di mano.

e' una serie che praticamente amo, e' un po' una palla stare a leggere i dialoghi dalle fotocopie ogni secondo, pero' se ti piace il gioco vai oltre questa sofferenza:D


O traduzione o impari il jp o terza ed ultima cosa sposi una japponese :toh:

che palle però sigh peccato non vengano mai tradotti

sharkone
17-09-2004, 20.00.34
Originally posted by _STE_
O traduzione o impari il jp o terza ed ultima cosa sposi una japponese :toh:

che palle però sigh peccato non vengano mai tradotti infatti rimpiango l'ex vicino:D

japponese:D :D

kdash
17-09-2004, 22.29.41
io sakura V episode 0 l'ho ordinato:|

mi piace troppo quel gioco :rulez:

sharkone
18-09-2004, 13.05.39
- Here are some new images of Sega's PS2 racing game Sega Rally 2005, the latest installment of the popular rally racing game. The game will features a new AGC system (Automatic Generated Course), the layout of the race courses are randomly generated, so you can always play fresh courses. The weather condition, road side objects and race time (day, evening and night) can be both randomly generated or selected in advance. You can use the game save feature to save the race courses to memory card and challenge later.

-TheMagicBox

-Hitmaker team is behind the project, with the majority of staff from the old Sega Rosso side of the studio central to the project.


-Kikizo

sharkone
18-09-2004, 13.06.45
-Sega announced The Typing of the Dead: Zombie Panic for PlayStation 2, a port of the popular Naomi arcade typing game. The game will include all the levels from the arcade and PC versions, plus 10 new mini games, such as Trivia, Memory, Shanghai, Puzzle and NG. The game supports the USB keyboard, up to 2 players can play the game simutlaneously.

The Typing of the Dead: Zombie Panic is scheduled to release in Japan this winter, for 5040 yen.


-TheMagicBox

City Hunter
18-09-2004, 16.52.46
Originally posted by _STE_
O traduzione o impari il jp o terza ed ultima cosa sposi una japponese :toh:

che palle però sigh peccato non vengano mai tradotti


La traduzione non l'ho mai sopportata.

Credo che la soluzione migliore sia la terza :cool: :D

gabberman
24-09-2004, 15.05.25
si ma outrun 2 manco lo presentano ??? cmq che tristezza di lineup!!! a parte sakura taisen (inutilizzabile x quasi tutti gli italiani ??):nono: :cheppalle :mumble

sharkone
24-09-2004, 16.46.37
Originally posted by gabberman
si ma outrun 2 manco lo presentano ??? cmq che tristezza di lineup!!! a parte sakura taisen (inutilizzabile x quasi tutti gli italiani ??):nono: :cheppalle :mumble


http://www.multiplayer.it/notizia.php?id=30035 non dubitare della mamma

City Hunter
24-09-2004, 17.36.20
Originally posted by sharkone
http://www.multiplayer.it/notizia.php?id=30035 non dubitare della mamma

Non pensavo che Sega aveva in cantiere anche le versione giapponese di Outrun 2 (anche se è ancora da confermare).

Peccato che data la console su cui gira, avrà un successo misero nella terra del sol levante (e ti credo, l'xbox viene presentato da schifo dalla grande M, nemmeno io lo comprerei se fossi in Giappone).

sharkone
24-09-2004, 17.42.31
Originally posted by Hazuki
Non pensavo che Sega aveva in cantiere anche le versione giapponese di Outrun 2 (anche se è ancora da confermare).

Peccato che data la console su cui gira, avrà un successo misero nella terra del sol levante (e ti credo, l'xbox viene presentato da schifo dalla grande M, nemmeno io lo comprerei se fossi in Giappone). gia' e' un peccato

fortunatamente in jappo hanno colpi come sakura, e anche il discusso sega rally 2005 per ps2 (http://www.segarally.com)

City Hunter
24-09-2004, 18.02.42
Originally posted by sharkone
gia' e' un peccato

fortunatamente in jappo hanno colpi come sakura, e anche il discusso sega rally 2005 per ps2 (http://www.segarally.com)


...che tralasciando il nome che porta (non c'entra una mazza col vero Sega Rally) potrebbe rivelarsi un ottimo gioco.

Certo però, i Sakura in Inglese pare brutto eh... :)

sharkone
24-09-2004, 18.06.50
Originally posted by Hazuki
...che tralasciando il nome che porta (non c'entra una mazza col vero Sega Rally) potrebbe rivelarsi un ottimo gioco.

Certo però, i Sakura in Inglese pare brutto eh... :)

-vero non c'entra proprio una mazza, Sega Rally e' un arcade.questo sembra una miscela tra remake e similnuovo gioco, nato tanto così

-magari,sarebbe il mio sogno

sharkone
24-09-2004, 20.02.31
Sega ha da poco annunciato un nuovo gioco su GameCube, Game Boy Advance e Nintendo DS, chiamato Bleach; il gioco si basa su un popolare manga giapponese dello stesso nome. Al momento non è stato rivelato nessun altro particolare di questo titolo che quasi sicuramente resterà relegato al solo territorio giapponese.


By Multiplayer

sharkone
24-09-2004, 20.03.24
Secondo titolo Xbox della lineup Sega, Spike Out: Battle Street di Amusement Vision si ripresenta con una nuova serie di ben 15 immagini raffiguranti scontri all'ultimo sangue tra le due storiche bande rivali dei team Spike ed Inferno.

http://www.multiplayer.it/galleria.php?id=2212

by Multiplayer

sharkone
24-09-2004, 20.08.17
Puyo Pop Fever Hands-On

TOKYO--The Puyo Pop series has made its way to tons of consoles over the years, and the latest incarnation, Puyo Pop Fever, has already come to today's consoles, and in Japan, the PC. At the 2004 Tokyo Game Show, Sega is showing off a playable version of the game running on Sony's PSP and some video footage of the Nintendo DS version.

Both versions follow the Puyo Pop formula pretty closely. The game is a Tetris-like well-based puzzle game, and small, bug-eyed puyos drop into the well in various color configurations. Your goal, of course, is to match up puyos of the same color. With proper planning, you can trigger combos of puyo pops. Puyo Pop Fever is a competitive game, so even when you're alone, most modes pit you against an artificially intelligent opponent. Big combos drop junk on your opponent's well in the form of clear puyos.

On the PSP, Puyo Pop Fever has a very bright, colorful look. Everything on the screen is extremely crisp and the puyos bounce around in a playful way. The DS version is only being shown on video, so it's difficult to tell how it will look on the actual screen, but the game appears to use the top screen for the playfield. The bottom screen is entirely devoted to showing two poorly-animated characters bumping into each other as the puzzle battle rages.

Both versions of Puyo Pop Fever are scheduled to ship in Japan this December. Domestic versions are sure to follow. For more updates, be sure to check GameSpot's coverage of Tokyo Game Show 2004.

By Jeff Gerstmann, GameSpot

sharkone
24-09-2004, 20.14.08
Sega Rally 2005 Hands-On

TOKYO--One of the many games that we had to wait in line to get close to at the Tokyo Game show today was the previously unannounced Sega Rally 2005 for the PlayStation 2. The game looked quite impressive up on the big screen that we were watching as we edged closer to the row of bucket seats with GT Force wheels set up in front of them, but looks can be deceptive.

The demo version of Sega Rally 2005 that was on display featured two cars (the requisite Subaru Impreza and a Citroen Xsara), and two rallies comprising four stages each. The rally we opted for, which we suspect was put together specifically to show of different stages in a short space of time at the show, started out in the Japanese mountains, and then took us through European forests and villages en route to a desert stage from the original Sega Rally. The odd thing was that none of the various road surfaces felt very different, stranger still was the fact that our Impreza's tires seemed to be stuck to the road--the car cornered like it was on rails which, if you've ever played a rally game of any description or even watched the sport on TV, you'll know is about as far from the real thing as you could get.

The game objectives had very little in common with the sport of rally driving as well. Our goal, as we raced through the four different stages hitting checkpoints before the timer ran out, was to work our way up from 15th position to first place by overtaking a number of much slower rally cars en route to the finish. At the start of each stage, we retained the position we'd earned in the previous one, and invariably had no problem passing at least three uncharacteristically slow cars per stage, including a Toyota Celica and the classic Lancia Stratos.

No release date for Sega Rally 2005 has been announced at this time and, to be perfectly honest, we're hoping that it still has plenty of time in development to look forward to .Visually, the game could easily have passed for finished product, but on this occasion we left the Sega booth feeling a little disappointed.

By Justin Calvert, GameSpot

STE
24-09-2004, 20.52.34
Ho visto Sega su pc punta molto su giochi online

oltre PSO blue burst riedizione riveduta e corretta con aggiunte della versione gc xbox ma sicuramente migliore

c è un gioco di cavalli online........ ( :dentone: )


poi c è Shenmue Online

e RF online che promette moltoooo bene a vedere il filmato troppo bella la canzoncina iniziale


poi fanno anche Sakura 4 per pc vabbe..

sharkone
24-09-2004, 20.58.39
in effetti dopo la morte del Dc tra le tante iniziative c'era quella di ricreare la Sega PC e quest'ultima si sta muovendo sicuramente meglio rispetto a qualche annetto fa..

STE
24-09-2004, 21.13.09
Si ma che palle pc io ho un 386 :D

http://sega.jp/soft/event/tgs2004/booth/24_02.jpg


mammmamia che acoppiata foto più grandi no è



la canzone di rf online spakkkkkkkkaaaa a

sharkone
25-09-2004, 13.35.14
- Sega announced four new PlayStation Portable titles at Tokyo Game Show, all four games do not have official titles and release dates.

New concept communication game
Multiplayer sports game
Graphical adventure game
Digital Pet simulation game


By TheMagicBox


Sega a tutta birra sui portatili:metal:

sharkone
25-09-2004, 13.37.02
Super Monkey Ball Deluxe Hands-On

TOKYO-- Super Monkey Ball Deluxe is the upcoming Xbox conversion of Sega's popular GameCube series that puts you in control of a monkey who rolls around in an enormous Lucite ball collecting bananas and solving puzzles. The series' unusual premise and fast-past gameplay have been received well by GameCube fans so far. However, Sega recently opted to bring the chimps to the PlayStation 2 and Xbox with Super Monkey Ball Deluxe, an enhanced compilation of the GameCube games. Upon seeing a work-in-progress Xbox version of the game, we quickly rolled over to the kiosk ourselves to see how Microsoft's console handles a whole lot of monkeys.

Rather than simply port both GameCube titles to the Xbox, the team opted to toss in some new stuff. Super Monkey Ball Deluxe will feature all the different modes, stages, and options from the two GameCube games, plus exclusive content. Specifically, Deluxe will feature 300 stages--114 from the original game, 140 from the sequel, and 46 brand-new boards. Control in the game seems as solid as ever and holds no surprises. The graphics seem on par with the GameCube versions, although they appear to be a bit darker in hue than the eye-popping GameCube games. Other than that the designs we've seen, the new courses look fine, as do the original ones. The same holds true for the mini-games you'll unlock in the game using points you'll earn as you go.

There isn't anything to shocking or surprising about Super Monkey Ball Deluxe's performance on the Xbox. The game seems to look good, play well, and retain the appeal of its GameCube cousins. The addition of extra content is a nice bonus for Xbox and PS2 owners. Super Monkey Ball Deluxe is scheduled to ship late this year in Japan and early next year in the US. For more updates, be sure to check GameSpot's coverage of Tokyo Game Show 2004.

By Ricardo Torres, GameSpot

sharkone
25-09-2004, 13.39.51
Project Altered Beast Hands-On

TOKYO--The game now known as Project Altered Beast originally surfaced back at E3 in 2003. It was only shown on video, and then it basically vanished. It's popped up once or twice since, but at the 2004 Tokyo Game Show, Sega is showing off Project Altered Beast in playable form. Yes, those of you who had money on the game not actually existing just lost. So pay up.

Project Altered Beast is a third-person action game that pits you, as some sort of genetic freak-man who can turn into a variety of creatures, against a ton of enemies. In your standard human form, you'll have a few combo attacks, but your strength is limited. But by acquiring the proper DNA codes and chips, you'll be able to transform into one of over ten different "altered" forms at will. The default transformation is a werewolf, but we also caught a glimpse of a yeti-like form that was much larger, slower, and tougher. As a werewolf, you'll be able to execute some swiping combos and a jumping roll.

The environments in Altered Beast don't look like much. They're small and the textures aren't terribly noteworthy. Where the game picks up a bit, though, is with its heavy coat of blood. When you start mowing through rows and rows of enemies, blood really starts to splatter all over the place. It's a pretty cool-looking effect.

The gameplay in Project Altered Beast seemed a little simplistic, but with gene manipulation menus and other options, the game could fill out pretty nicely.

By Jeff Gerstmann, GameSpot

http://www.gamespot.com/ps2/action/alteredbeast/screenindex.html

degli screen non sono male

sharkone
25-09-2004, 13.41.10
The Typing of the Dead: Zombie Panic Hands-On


TOKYO-- The Typing of the Dead: Zombie Panic is Sega's latest combination of zombie-killing and typing bound for Japanese PlayStation 2's. The developer first discovered the merits of that winning combination some years ago when it debuted The Typing of the Dead in arcades and on the Dreamcast console. The game's basic premise was simple: You used a keyboard to type in words that are tagged on various undead creatures that would shamble towards you. Entering the word let you dispatch your undead foe just as handily as a few rounds of bullets. The quirky game ended up having an undeniable charm that led to a few similar games following its release, such as a Lupin the 3rd typing game and two based on the popular Neon Genesis Evangelion anime cartoon. With Typing of the Dead: Zombie Panic, Sega has seemingly come full-circle and revisited the genre. A work-in-progress version of the game was playable on the Tokyo Game Show floor and we took the opportunity to show some zombies a new meaning for the term "type-kill."

The demo of the game featured three modes to choose from, arcade, mini game, and practice. The arcade game is the main single-player mode, although it's possible for two players to play through it cooperatively. The core of the arcade game appears to be the original Typing of the Dead game which overlaid the aforementioned typing mechanic on the House of the Dead II game engine. The mini-game mode appears to differ from the mini-game style modes in the original Typing of the Dead. The mechanics in Typing of the Dead: Zombie Panic haven't changed a bit from the original Typing of the Dead and still require a keyboard, though.

The graphics in the game seem uneven at the moment. On the one hand, the visuals are comparable to the original game in terms of quality, although there have been some uodates: the officers in the game now have white PlayStation 2 consoles strapped to their backs instead of Dreamcast consoles. However the game's performance seems inconsistent; veering from speedy to chugging over the course of a few seconds. While that's a bit surprising, this isn't the final version of the game, so hopefully Sega will clean things up in time for release.

Despite its inconsistent graphical performance, Typing of the Dead: Zombie Panic does still pack some considerable appeal thanks to its wacky premise and its accessible gameplay. At the moment the game is only set for release in Japan. For more updates, be sure to check GameSpot's coverage of Tokyo Game Show 2004.

By Ricardo Torres, GameSpot

Sentient
25-09-2004, 13.46.49
Tokyo Game Show nettamente superiore all'E3 per Sega, ad ogni modo :)

sharkone
25-09-2004, 13.55.57
Originally posted by vampire00
Tokyo Game Show nettamente superiore all'E3 per Sega, ad ogni modo :) dipende dai punti di vista

al tgs ci sono versioni piu' "avanzate" dei titoli presentati all'E3

all'E3 si e' vista bella roba che qui e' presentata in versioni migliori, e poi in jappo Sega ha diversa presenza da quella americana

io intanto mi aspetto di sapere qualcosa di piu' su alcuni titoli che all'e3 mi avevano catturato non poco, come Amazing Insland

City Hunter
25-09-2004, 17.02.32
Dai nuovi screens, Spikeout sembra sempre lo stesso per quanto riguarda la grafica :(

Ha ancora qualche scalettatura, nessun particolare di rilievo nello scenario, e neanche tanti personaggi sullo schermo.

Il buon Nagoshi forse si sbagliava quando diceva che il Dreamcast non era abbastanza potente da gestire Spikeout.

Speriamo che gli diano una bella dose massiccia di grafica, perchè sopratutto su Xbox, un gioco sotto gli standard grafici viene snobbato alla grande, bello o brutto che sia.

sharkone
25-09-2004, 17.05.53
Originally posted by Hazuki
Il buon Nagoshi forse si sbagliava quando diceva che il Dreamcast non era abbastanza potente da gestire Spikeout.

sorte comune anche a diversi titoli.su dc imho "in maniera diversa" erano possibili molti altri titoli


Speriamo che gli diano una bella dose massiccia di grafica, perchè sopratutto su Xbox, un gioco sotto gli standard grafici viene snobbato alla grande, bello o brutto che sia.
tristemente vero

ho la sensazione che solo gli amanti arcade acquisteranno il titolo

City Hunter
25-09-2004, 17.19.38
Originally posted by sharkone
sorte comune anche a diversi titoli.su dc imho "in maniera diversa" erano possibili molti altri titoli


Già
Il mai troppo rimpianto Scud race, che secondo le malelingue non era convertibile su DC, come no...


Originally posted by sharkone
tristemente vero

ho la sensazione che solo gli amanti arcade acquisteranno il titolo

Forse lo compreremo solo noi Sega fan :(

Possibile che Sega non capisca che per attirare i gamer (che non siano Sega-fans) non basta solo un'impianto di gioco sublime (questa è l'ultima cosa che noti in un gioco, dopo che l'hai comprato e spolpato per bene), ma ci vuole qualcosa che colpisca subito, tipo la grafica assurda, oppure continui e martellanti annunci sul gioco (Fable insegna).

sharkone
25-09-2004, 17.21.14
Originally posted by Hazuki
Forse lo compreremo solo noi Sega fan :(

Possibile che Sega non capisca che per attirare i gamer (che non siano Sega-fans) non basta solo un'impianto di gioco sublime (questa è l'ultima cosa che noti in un gioco, dopo che l'hai comprato e spolpato per bene), ma ci vuole qualcosa che colpisca subito, tipo la grafica assurda, oppure continui e martellanti annunci sul gioco (Fable insegna). stanno usando una strategia diversa

tanti giochi da massa a poco prezzo(vedi su ps2 per esempio)

forse anche io preferirei pochi ma buoni

cmq vedremo

City Hunter
25-09-2004, 17.28.04
Originally posted by sharkone
stanno usando una strategia diversa

tanti giochi da massa a poco prezzo(vedi su ps2 per esempio)

forse anche io preferirei pochi ma buoni

cmq vedremo


Infatti, su PS2 c'è una tonnellata di giochi tutti sviluppati guardando al portafoglio :(

Io non voglio pochi e buoni, io voglio tanti e ottimi come quando faceva le console.

Per Spikeout non capisco, stanno spendendo i soldi per farlo, cosa gli costa a mettere un pò di bump mapping sulle superfici e accontenti anche i maniaci della grafica (assicurando così un futuro meno impietoso al suo gioco).
Non credo che per questo andrà in rosso col budget.

Norph
25-09-2004, 18.06.11
Anche se non c'entra molto con Sega (ormai), una delle cose che aspetto di più è senza dubbio il nuovo gioco di Mizuguchi.

Spero sia una genialata.

sharkone
25-09-2004, 18.13.06
Originally posted by Norph
Anche se non c'entra molto con Sega (ormai), una delle cose che aspetto di più è senza dubbio il nuovo gioco di Mizuguchi.

Spero sia una genialata. anche io:)

spero sia proprio una genialata delle sue

Norph
26-09-2004, 13.14.57
Riporto dal sempre ottimo rpgfan le opinioni su due grandi titoli/serie:

Sakura Taisen V

At its joint booth with parent company Sammy, Sega today held a special Sakura Taisen event, featuring the voice actors of Sakura Taisen V: Saraba Itoshiki Hito yo for PlayStation 2. First, series mastermind and producer Ouji Hiroi as well as executive producer Norikatsu Ouba took the stage and upon showing a trailer of the upcoming Sakura Taisen V Episode 0: Arano no Samurai Musume, talked about the development of the Sakura Taisen series' newest additions. Ouji Hiroi mentioned that the scenario for Sakura Taisen V alone took him one and a half years to complete. Since the development team had to wait during this time, the younger members of the team suggested to make a rodeo action game, which was the first step to the development of Episode 0: Arano no Samurai Musume. The action-oriented title will feature hidden characters and protagonist Gemini Sunrise's horse Rally will be a key to clear the game.
Hiroi then went on to talked about Sakura Taisen V, remarking that the a major influence for the soundtrack of the series' fifth installment was jazz. Pointing to the end of the cherry blossom period, executive producer Ouba basically confirmed the game's summer 2005 release date. The two were then replaced on stage by Sega's coordinator for both the Sakura Taisen and Shining Force projects, Tadashi Takezaki, who entered the stage by jokingly asking the two producers to not delay the game's release by doing too much post-editing. Afterwards, he introduced the voice actresses behind the game's five main characters: Sanae Kobayashi (Gemini Sunrise), Junko Minagawa (Sagitta Weinberg), Ayaka Saitou (Riketta Aries), Kaya Matsutani (Diana Caprice) and Mie Sonozaki (Kou Kujou). The girls first talked about their characters before performing Sakura Taisen V's main theme Chijou no Senshi.

Shining...

In addition to the Sakura Taisen V event, Sega also hold a stage event promoting its two new Shining titles on the first public day at Tokyo Game Show. Shining Tears producer Tsuyoshi Sawada and voice actor Souichirou Hoshi took the stage, and the producer reiterated that the upcoming game will not be a strategy title like its Shining Force cousins, but rather a RPG title with very strong action elements. Players usally fight with their character and a partner. This partner can be controlled with the right analog stick, but can also be told to move around and attack your opponents automatically. Simultaneously executed pincer combination attacks by both characters can also be easily executed by one player as well. On stage, producer Sawada and voice actor Hoshi, who played the game for the first time today, had no problem in defeating several normal enemies and one boss. After this demonstration, Hoshi for the first time performed the game's main theme Shining Tears live on stage, while on the screen behind him the opening sequence was shown. After the Shining Tears event, fans were treated to a trailer of the new Shining Force title for PlayStation 2 and Souichirou Hoshi revealed that he will also work on this game as a voice actor.
While Shining Tears will be available in Japan on November 3rd, Shining Force for PlayStation 2 will only be released by spring 2005.

sharkone
26-09-2004, 14.12.46
ancora sul ds...


- Sega will release the Nintendo DS love adventure game Kimi no Tame Nara Shineru (I Will Die For You) in Japan on December 2.


by The MagicBox

sharkone
26-09-2004, 14.14.08
Sega SuperStars Hands-On

TOKYO--Sega SuperStars is the upcoming EyeToy-compatible game compilation that serves up a host of different minigames, much like Sony's own EyeToy: Play. The key difference to the compilation is that all the Sega SuperStars minigames are based on key Sega franchises. We tried our hand at a few of them on a work-in-progress version of the game in Sega's booth on the Tokyo Game Show floor to find out how it's all coming together.

The version we played offered a small sampling of the minigames from the final product. Specifically, we were able to check out portions based on the Virtua Fighter, Space Channel 5, Samba de Amigo, House of the Dead, Sonic the Hedgehog, and Puyo Pop games. As you'd expect, each of these games requires you to wave your hands about to interact with onscreen graphics.

Virtua Fighter is a variation on the boxing minigame seen in EyeToy: Play. You'll take on one of the characters from Virtua Fighter in a one-on-fight. Onscreen prompts will let you know when to throw some punches at target icons on your opponent, or block by crossing your arms.

Space Channel 5 casts you in the role of space reporter Ulala and has you outdancing the misguided Morolians by matching their movements on beat, by hitting key points around the perimeter of the screen. Samba de Amigo follows the same model, although it doesn't require you to do anything on beat. House of the Dead sends you on a zombie-slapping mission to kill the undead and save innocent civilians. The Sonic the Hedgehog minigame has you directing the blue blur on one of his patented ring-collecting missions. Finally the Puyo Pop game has you smacking around hordes of the eyeball-bearing gelatinous blobs as they fall toward you.

The games are dead-easy to pick up, and offer the same addictive experience as the Eye Toy: Play games, but with the obvious added bonus of virtua fighters, hot space reporters, monkeys, zombies, hedgehogs, and gelatinous blobs. The graphics are well done and look fine from a technical perspective. The art in the game covers a pretty broad spectrum of styles in order to match the different looks of the source material. In addition, you can expect to see some neat tech stuff on display--for example, you'll notice how your image is shown on a small television being watched by one of those Chao critters during loading screens.

If the version of Sega SuperStars we played is any indication, the final game ought to have plenty of goofy appeal. While some may argue that it would be preferable to get, say, a proper new version of Nights, Space Channel 5, or Samba de Amigo, it's good to see the old gang back in any form.

Sega SuperStars is slated to ship later this year for the PlayStation 2 in the US and Japan. For more updates, be sure to check GameSpot's coverage of Tokyo Game Show 2004.

By Ricardo Torres, GameSpot

sharkone
26-09-2004, 14.15.21
Originally posted by Norph
Shining...
riporto anche quello di GameSpot

Shining Tears Hands-On

TOKYO--At the Tokyo Game Show, we had the chance to get some hands-on time with Shining Tears, the upcoming PlayStation 2 game that's part of Sega's revival of its classic Shining Force strategy role-playing franchise. However, the game marks a departure from the turn-based strategy and RPG mechanics that have been key aspects of the series over the years. This new Shining game will offer a more action-oriented twist that's similar in spirit to the recent Shining Soul games for the Game Boy Advance. While we got a sneak peek at that game earlier in the week prior to the start of the Tokyo Game Show, we finally got the chance to spend some quality time with an early build of the game in Sega's booth, and came away cautiously optimistic about this new twist on the Shining we know and love.

The demo we played featured three different missions, along with a selection of some of the partners you'll be able to take along with you on your adventure. Your buddy choices include an elven archer, a human cleric, a human ice mage, and a cat ninja, as well as a dragon and a werewolf. Each character has its own special abilities that will not only be useful when attacking enemies, but will also serve to buff your character up some as well. For example, your run speed will be increased when you pick certain characters, due to their particular specialties, while others may affect your attack or defense ratings.

The three missions played out fairly simply. An onscreen radar helped direct us to where we needed to go, and combat was very straightforward melee action. The core combat mechanics were reminiscent of the Shining Soul games, with attack buttons corresponding to standard sword slashes and magic attacks that could be charged up. That already solid system is enhanced by the inclusion of your computer- or human-controlled buddies, who have their own unique attacks in addition to team attacks that you can do with them.

The game seems to handle well, although we could have gone for a slight faster pace for it overall--your character and buddy move at a decent clip, but we would have loved to be able get around a little faster and have combat sped up some. Still, we basically got a good feel for the game. We especially appreciated the option to directly control the buddy character via the right analog stick.

While Shining Tears may not follow the model that fans have come to expect from the console Shining games in the past, it certainly seems to have its own appeal. The single-player game looks promising, and the ability to have a friend join in should be a welcome feature.

For more updates, be sure to check GameSpot's coverage of Tokyo Game Show 2004.

By Ricardo Torres, GameSpot

ugoslave
26-09-2004, 23.35.15
sono tornato oggi e guarda quante novità ti trovo :)

mi incuriosiscono molto i giochi per console portatile!
per altered beast....umh, la grafica non mi sembra granchè, ho paura dell'ennesimo "meno spendo più guadagno" alla faccia di un nome storico. :angel2:

Spero che il blue burst si prenda il meritato successo ma avrei voluto sapere qualcosa di più su psuniverse... :(



ma secondo voi queste qui:

http://sega.jp/soft/event/tgs2004/goods_psocard.jpg

sono solo carte collezzionabili o c'è il gioco di PSO ?

sharkone
26-09-2004, 23.49.14
Originally posted by ugoslave
ma secondo voi queste qui:

http://sega.jp/soft/event/tgs2004/goods_psocard.jpg

sono solo carte collezzionabili o c'è il gioco di PSO ? solitamente le carte non prevedono un gioco(anche se magari scialbo)?

tipo i pokemon, c'e' chi li colleziona soltanto perche' "sono i pokemon" e chi ci gioca

certo le card di pso....uscissero in Italia me le papperei perche' "sono pso":D

ugoslave
27-09-2004, 11.42.18
Originally posted by sharkone certo le card di pso....uscissero in Italia me le papperei perche' "sono pso":D [/B]

magari :D

ale_ctr30th
28-09-2004, 17.10.29
Ciao, premetto che non ho esaminato attentamente la Line Up del TGS ma sembra effettivamente molto improntata sulla modalità On Line (forse troppo).
Dico così forse anke xkè io l'on-line non lo sopporto, sembra sia diventato il massimo del divertimento, penso piuttosto ke sia meglio abbinare il gioco in rete ad esperienze off-line degne di questo nome. cmq il discorso è troppo vario con variabili quali generi di giochi, grafica più o meno pomata et. etc.

BTW sono veramente estasiato all'idea di avere tra le mani OutRun2, quasi con le lacrime agli occhi; da buon 32enne che ha goduto da ragazzino di quella meraviglia di cabinato non posso ke emozionarmi. Lo spirito SEGA sta rivivendo, in poki gioki ma vi è sempre.

ciao!!

sharkone
29-09-2004, 14.53.57
Originally posted by ale_ctr30th
Lo spirito SEGA sta rivivendo, in poki gioki ma vi è sempre.

ciao!! questo e' l'importante. finche' sega manterrà le promesse, di accontentare mass market e sega fan, io saro' contento

ale_ctr30th
29-09-2004, 16.03.41
Speriamo ke i prox della lista "delle meraviglie" possano essere (almeno) VF5 e...Shenmue3.

ciao!

P.S. & O.T. secondo voi, visto il trend di convertire vecchie glorie su PS2, avremo mai la speranza di vedere nn so....Last Bronx (lo so ke è già stato convertito su Saturn, lo avevo anke....), Virtua NBA, virtua golf etc etc...?

sharkone
30-09-2004, 16.47.39
http://games.kikizo.com/news/200409/023_p2.asp

img sega stand con speciale

Norph
02-10-2004, 10.16.12
Dalla chart settimanale Sakura vende come sempre bene:

Sakura Wars V: Episode 0 (PS2, Sega) - 56.660

e poi, ehm...

10. Pachinko Slot! Fist of the North Star (PS2, Sammy) - 13.227 :-D

sharkone
02-10-2004, 13.38.18
Originally posted by Norph
Dalla chart settimanale Sakura vende come sempre bene:

Sakura Wars V: Episode 0 (PS2, Sega) - 56.660

e poi, ehm...

10. Pachinko Slot! Fist of the North Star (PS2, Sammy) - 13.227 :-D :D son contento

sharkone
02-10-2004, 18.25.46
la girl Sega sull'auto di Sega Rally era abbastanza carina a quanto sembra dalle foto del multi.meglio quella dell'E3 pero'

sharkone
02-10-2004, 18.26.57
- Sega will release OutRun 2 for Xbox Live in Japan on December 16, an OutRun 2 Music CD will be bundled with the first production of the game.

-TheMagicBox